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__NOEDITSECTION__<div style="float:right; width:30%; background:white; margin-left:1em;"></div>[[Image:SourceLogo_trans.gif|center|Source]] | |||
== General == | |||
* [[SDK Installation|Downloading and Installing the Source SDK]] | |||
* [[Source SDK Release Notes]] | |||
* [[:Category:Source SDK FAQ|Source SDK Frequently Asked Questions]] | |||
* [[Source SDK Known Issues]] | |||
* [[Help Desk]] | |||
* [[Developer Console]] | |||
* [[Source SDK Files and Directory Structure]] | |||
* [[Demo Recording Tools]] | |||
* [[SourceTV]] | |||
* [[Books]] | |||
<div align="center"> | |||
{| class="standard-table" style="text-align:left" | |||
!colspan="2"| <center>Quick Category Navigation</center> | |||
|- | |||
| '''[[:category:Modding|Modding]]''' | |||
| Creating, organizing and releasing your Source project. | |||
|- | |||
| '''[[:category:Level Design|Level Design]]''' | |||
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. | |||
|- | |||
| '''[[:category:Choreography|Choreography]]''' | |||
| Make Source's characters come to life with its uniquely powerful choreography technologies. | |||
|- | |||
| '''[[:category:AI|AI]]''' | |||
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. | |||
|- | |||
| '''[[:category:Material System|Material System]]''' | |||
| Textures and shaders are combined in Source to create materials. | |||
|- | |||
| '''[[:category:Sound System|Sound System]]''' | |||
| Documentation on Source's software sound system. | |||
|- | |||
| '''[[:category:Modeling|Modeling]]''' | |||
| Everything you need to know about modeling for Source. | |||
|- | |||
| '''[[:category:Particle_System|Particle System]]''' | |||
| Documentation for using Source's particle editor and for adding particle effects to your mod. | |||
|- | |||
| '''[[:category:VGUI|VGUI]]''' | |||
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. | |||
|- | |||
| '''[[:category:Programming|Programming]]''' | |||
| The nuts and bolts of any MOD, programming is what makes things different. | |||
|- | |||
| '''[[:category:Snippets|Code Snippets]]''' | |||
| Bits of code that are useful but aren't enough for a tutorial. | |||
|- | |||
| '''[[:Category:Tutorials|Tutorials]]''' | |||
| Need help trying to use a particular Source feature? Check here. | |||
|- | |||
| '''[[:category:Technical|Technical]]''' | |||
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. | |||
|- | |||
| '''[[:Category:Glossary|Glossary]]''' | |||
| Explanations of common terms. | |||
|- | |||
| '''[[:Category:Third Party Tools|Third Party Tools]]''' | |||
| Non-Valve developer tools. | |||
|} | |||
</div> | |||
{{otherlang:en}} | |||
{{otherlang:en:de|SDK Docs:de}}, | |||
{{otherlang:en:es|SDK_Docs:es}}, | |||
{{otherlang:en:sv|SDK Docs:sv}}, | |||
{{otherlang:en:fr|SDK Docs:fr}}, | |||
{{otherlang:en:cs|SDK Docs:cs}}, | |||
{{otherlang:en:zh-cn|SDK Docs:zh-cn}}, | |||
{{otherlang:en:jp|SDK Docs:jp}}, | |||
{{otherlang:en:pl|SDK_Docs:pl}}, | |||
{{otherlang:en:ru|SDK_Docs:ru}}, | |||
{{otherlang:en:zh-tw|SDK Docs:zh-tw}} |
Revision as of 02:06, 27 April 2009
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General
- Downloading and Installing the Source SDK
- Source SDK Release Notes
- Source SDK Frequently Asked Questions
- Source SDK Known Issues
- Help Desk
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- SourceTV
- Books
Modding | Creating, organizing and releasing your Source project. |
Level Design | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. |
Choreography | Make Source's characters come to life with its uniquely powerful choreography technologies. |
AI | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. |
Material System | Textures and shaders are combined in Source to create materials. |
Sound System | Documentation on Source's software sound system. |
Modeling | Everything you need to know about modeling for Source. |
Particle System | Documentation for using Source's particle editor and for adding particle effects to your mod. |
VGUI | Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. |
Programming | The nuts and bolts of any MOD, programming is what makes things different. |
Code Snippets | Bits of code that are useful but aren't enough for a tutorial. |
Tutorials | Need help trying to use a particular Source feature? Check here. |
Technical | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. |
Glossary | Explanations of common terms. |
Third Party Tools | Non-Valve developer tools. |
Template:Otherlang:en Template:Otherlang:en:de, Template:Otherlang:en:es, Template:Otherlang:en:sv, Template:Otherlang:en:fr, Template:Otherlang:en:cs, Template:Otherlang:en:zh-cn, Template:Otherlang:en:jp, Template:Otherlang:en:pl, Template:Otherlang:en:ru, Template:Otherlang:en:zh-tw