Non-linear Level Transitions: Difference between revisions

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Having a linear gameplay is OK but what if you wan't to give the players some choice?
Having a linear gameplay is OK but what if you wan't to give the players some choice?


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Make the second transition to either a different map (e.g. map 1 to map 3) or to a different place on the second map (e.g. map 1 to map 2(left path not right))
Make the second transition to either a different map (e.g. map 1 to map 3) or to a different place on the second map (e.g. map 1 to map 2(left path not right))


[[Category:Level Design]]]
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[[Category:Level Design]]
 
 
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Latest revision as of 22:48, 21 January 2024

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January 2024

Having a linear gameplay is OK but what if you wan't to give the players some choice?

Step 1

Make a normal level transition (e.g. map 1 to map 2)

Step 2

Copy it and put it in a different part of the map (a secret room, a different way at a crossroads.)

Step 3

Make the second transition to either a different map (e.g. map 1 to map 3) or to a different place on the second map (e.g. map 1 to map 2(left path not right))

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