Func physbox multiplayer: Difference between revisions

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{{wrongtitle|title=func_physbox_multiplayer}}
{{wrongtitle|title=func_physbox_multiplayer}}
 
{{Stub}}
==Entity Description==
==Entity Description==
This class is the same as [[func_physbox]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see [[func_physbox]].
This class is the same as [[func_physbox]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see [[func_physbox]].

Revision as of 08:16, 13 June 2011

Template:Wrongtitle

Stub

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Entity Description

This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see func_physbox.

Availability

Template:In game Template:Game-base (!FGD except for CS:S)
In code it is represented by class CPhysBoxMultiplayer, defined in props.cpp.