Func physbox multiplayer: Difference between revisions
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{{wrongtitle|title=func_physbox_multiplayer}} | {{wrongtitle|title=func_physbox_multiplayer}} | ||
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==Entity Description== | ==Entity Description== | ||
This class is the same as [[func_physbox]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see [[func_physbox]]. | This class is the same as [[func_physbox]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see [[func_physbox]]. |
Revision as of 08:16, 13 June 2011
Entity Description
This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see func_physbox.
Availability
- Template:In game Template:Game-base (!FGD except for CS:S)
- In code it is represented by class CPhysBoxMultiplayer, defined in props.cpp.