Func respawnroom: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
||
| Line 8: | Line 8: | ||
==Keyvalues== | ==Keyvalues== | ||
* {{KV Targetname}} | * {{KV Targetname}} | ||
* {{ | * {{KV TFTeam}} | ||
* '''StartDisabled''' | * '''StartDisabled''' | ||
: <[[boolean]]> | : <[[boolean]]> | ||
Revision as of 19:00, 19 January 2009
Entity Description
A func_respawnroom designates a respawn area for a team and also servers as a func_nobuild zone for engineers. For more information on the usage of this entity, see creating a spawnroom.
Availability
This brush-based entity is exclusive to Team Fortress 2.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- TeamNum:
- Initial Team (TeamNum) <integer choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls

- 2: RED

- 3: BLU/Robots

- 5: Halloween Bosses (only in
) !FGD
- StartDisabled
- <boolean>
Flags
This entity doesn't have any flags.
Inputs
- SetTeam
- <int> Changes the entity's team.