Info lighting: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Robot: fixing template case.)
m (Robot: fixing template case.)
Line 16: Line 16:


== Outputs ==
== Outputs ==
*{{o targetname}}
*{{O Targetname}}

Revision as of 20:09, 19 January 2009

Template:Wrongtitle Template:Base point

Entity description

Info lighting.png

An entity that can be used to change the lighting origin of a prop_static or a vehicle prop. Set the prop's lightingorigin keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). For a prop_dynamic, use info_target.

Template:Intent

Availability

Template:In game Template:Game-base

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs