Point apc controller: Difference between revisions
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{{wrongtitle|title=point_apc_controller}} | {{wrongtitle|title=point_apc_controller}} | ||
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{{hl2 point|point_apc_controller}} | |||
==Entity Description== | ==Entity Description== | ||
[[Image:Npc vehicledriver.png|left]]APC Controller{{clr}} | [[Image:Npc vehicledriver.png|left]]APC Controller{{clr}} | ||
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*'''OnFireAtTarget''' | *'''OnFireAtTarget''' | ||
:Fires when a valid target is found and the APC should shoot rockets | :Fires when a valid target is found and the APC should shoot rockets | ||
Revision as of 07:51, 12 September 2011
Entity Description
APC Controller
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- yawrate
- <float>
- yawtolerance
- <float>
- pitchrate
- <float>
- pitchtolerance
- <float>
- rotatestartsound
- <sound>
- rotatesound
- <sound>
- rotatestopsound
- <sound>
- minRange
- <float> Minmum target range.
- maxRange
- <float> Maximum target range.
- targetentityname
- <target_destination> Name of entity I should follow/attack.
Flags
- 1 : Active
Inputs
- Activate
- Turn the APC rockets on
- Deactivate
- Turn the APC rockets off (go dormant)
Outputs
- OnFireAtTarget
- Fires when a valid target is found and the APC should shoot rockets