Env entity igniter: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
m (links + {{screenshot}}) |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=env_entity_igniter}} | {{wrongtitle|title=env_entity_igniter}} | ||
{{screenshot}} | |||
{{base_point}} | {{base_point}} | ||
==Entity Description== | ==Entity Description== | ||
An entity that catches a target entity on fire. If the | An [[entity]] that catches a [[target]] entity on fire. If the target is an animating model, it will have [[sprite]] flames attached to its [[skeleton]]. Otherwise the target will emit particle flame puffs. | ||
==Availability== | ==Availability== |
Revision as of 03:58, 29 September 2010

This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.
You can upload screenshots at Special:Upload. For help, see Help:Images.
Entity Description
An entity that catches a target entity on fire. If the target is an animating model, it will have sprite flames attached to its skeleton. Otherwise the target will emit particle flame puffs.
Availability
Template:In game Template:Game-base In code it is represented by class CEntityFlame, defined in EntityFlame.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- target
- <target_destination> Name of the entity to catch on fire.
- lifetime
- <float> Duration of flames.
Inputs
- Ignite
- Ignite the target entity.