Template:KV BaseNPC: Difference between revisions
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{{kv targetname}} | {{kv targetname}} | ||
* {{KV Angles}} | * {{KV Angles}} | ||
* {{ | * {{KV RenderFields}} | ||
* '''disablereceiveshadows''' | * '''disablereceiveshadows''' | ||
: {{boolean}} Disable Recieving Shadows | : {{boolean}} Disable Recieving Shadows |
Revision as of 19:52, 19 January 2009
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- disablereceiveshadows
- <boolean> Disable Recieving Shadows
- DamageFilter:
- Damage Filter (damagefilter) <targetname>
- Name of the filter_damage_type entity that controls which entities can damage us.
- target
- <target_destination> If set, the name of a path corner entity that this NPC will walk to, after spawning.
- <string> NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other.
- <string> Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC.
- <boolean> Limits NPC to using specified hint group for navigation requests, but does not limit local navigation.
- sleepstate
- <choices> Holds the NPC in stasis until specified condition. See also 'Wake Radius' and 'Wake Squad'.
Literal value Description 0 None 1 Waiting for threat 2 Waiting for PVS 3 Waiting for input, ignore PVS 4 (in all games since )
Auto PVS (in all games since )
5 (in all games since )
Auto PVS after PVS (in all games since )
- wakeradius
- <float> Auto-wake if player within this distance
- <boolean> Wake all of the NPCs squadmates if the NPC is woken
- physdamagescale
- <float> Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.