Info lighting: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
*{{ | *{{KV Targetname}} | ||
== Inputs == | == Inputs == |
Revision as of 19:57, 19 January 2009
Template:Wrongtitle Template:Base point
Entity description
An entity that can be used to change the lighting origin of a prop_static or a vehicle prop. Set the prop's lightingorigin keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). For a prop_dynamic, use info_target.
Availability
Template:In game Template:Game-base
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities