Prop vehicle cannon: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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==Keyvalues==
==Keyvalues==
*{{kv basedriveablevehicle}}
*{{KV BaseDriveableVehicle}}


==Inputs==
==Inputs==

Revision as of 19:43, 19 January 2009

Template:Wrongtitle

Entity Description

A cannon. (Driveable model.)

Availability

Template:In game Template:Game Template:In code

Keyvalues

  • BaseDriveableVehicle:
Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Inputs

  • BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.

Outputs