Vehicle viewcontroller: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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Vehicle hack to control player view
Vehicle hack to control player view
==Keyvalues==
==Keyvalues==
* {{kv basedriveablevehicle}}
* {{KV BaseDriveableVehicle}}
==Inputs==
==Inputs==
* {{I BaseDriveableVehicle}}
* {{I BaseDriveableVehicle}}

Revision as of 19:43, 19 January 2009

Template:Wrongtitle

Entity Description

Vehicle hack to control player view

Keyvalues

  • BaseDriveableVehicle:
Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Inputs

  • BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.
  • ForcePlayerIn <string>
Force the player into the vehicle. The animation to use can be specified in the parameter. Without a parameter, the player just teleports.
  • ForcePlayerOut
Force the player out of the vehicle.

Outputs