Prop vehicle prisoner pod: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
Line 3: Line 3:
Combine prisoner pod that the player can ride in.
Combine prisoner pod that the player can ride in.
==Keyvalues==
==Keyvalues==
* {{kv basedriveablevehicle}}
* {{KV BaseDriveableVehicle}}
* {{kv parentname}}
* {{kv parentname}}
==Inputs==
==Inputs==

Revision as of 19:43, 19 January 2009

Template:Wrongtitle

Entity Description

Combine prisoner pod that the player can ride in.

Keyvalues

  • BaseDriveableVehicle:
Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Inputs

  • BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.
  • Open
Plays the pod's open animation and unlocks the pod for entry or exit.
  • Close
Plays the pod's close animation and locks the pod for entry or exit.
  • EnterVehicle
Forces the activator (or player) into the pod.
  • EnterVehicleImmediate
Forces the activator (or player) into the pod without enter/exit animations.
  • ExitVehicle
Boots the prisoner out of the pod.

Outputs

Fired when the pod is open enough to enter.
  • OnClose
Fired when the pod too closed to enter.