Npc headcrab fast: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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==Flags==
==Flags==
* {{fl basenpc}}
* {{Fl BaseNPC}}
* 65536 : Start hidden
* 65536 : Start hidden
* {{EP1 add|131072 :  Start hanging from ceiling}}
* {{EP1 add|131072 :  Start hanging from ceiling}}

Revision as of 19:21, 19 January 2009

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Entity Description

Fast headcrab

Much faster than the average headcrab. They typically infest rotting corpses rather than human hosts, creating the terrifying fast zombies. Since the headcrabs move and attack so quickly, they can be thought of as a substitute for the notorious snark of Half-Life 1. It is best to place them in small groups to rush the player.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_headcrab_fast_health
<integer> A fast headcrab's spawn health

Keyvalues

  • startburrowed
<boolean>

Flags

BaseNPC flags 
Wait Till Seen : [1]
Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
Gag : [2]
Won't make IDLE sounds until it's angry.
Fall to ground (unchecked means teleport to ground) : [4]
Drop Healthkit : [8]
Causes this NPC to drop an item_healthvial upon dying.
Efficient : [16]
Don't acquire enemies or avoid obstacles
Wait For Script : [128]
Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
Long Visibility/Shoot : [256]
By default, increases a NPC's sight range to 6,000 units and allows it to attack from anywhere within that distance.
Fade Corpse : [512]
Think outside PVS : [1024]
Allows this NPC to run its regular AI outside of any player's PVS.
Template NPC : [2048]
Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
Do Alternate collision for this NPC (player avoidance) : [4096]
Note.pngNote:This flag is disabled in Half-Life 2: Episode One Half-Life 2: Episode Two episodic for player companions, because the StartScripting input does this.
Don't drop weapons : [8192]
Ignore player push : [16384] (in all games since Source 2006)
Entity won't give way to player.
  • 65536 : Start hidden
  • 131072 : Start hanging from ceiling (in all games since Half-Life 2: Episode One)

Inputs

Start hanging from ceiling.
  • DropFromCeiling (in all games since Half-Life 2: Episode One)
Drop if hanging from ceiling.

Outputs

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