AI NavGoalFlags t: Difference between revisions
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m (Robot: fixing template case.) |
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Line 3: | Line 3: | ||
;<code>AIN_YAW_TO_DEST</code> | ;<code>AIN_YAW_TO_DEST</code> | ||
:"While navigating, try to face the destination point". | :"While navigating, try to face the destination point". | ||
:{{ | :{{TODO|Get this to work!}} | ||
;<code>AIN_UPDATE_TARGET_POS</code> | ;<code>AIN_UPDATE_TARGET_POS</code> | ||
:If the <code>[[GoalType_t|GoalType]]</code> is <code>GOALTYPE_TARGETENT</code>, this flag will cause the NPC's destination to be updated every time the NPC thinks (or more precisely, every time [[condition]]s are gathered). | :If the <code>[[GoalType_t|GoalType]]</code> is <code>GOALTYPE_TARGETENT</code>, this flag will cause the NPC's destination to be updated every time the NPC thinks (or more precisely, every time [[condition]]s are gathered). |
Revision as of 20:17, 19 January 2009
Flags used by the AI_NavGoal_t
structure.
AIN_YAW_TO_DEST
- "While navigating, try to face the destination point".
- Todo: Get this to work!
AIN_UPDATE_TARGET_POS
- If the
GoalType
isGOALTYPE_TARGETENT
, this flag will cause the NPC's destination to be updated every time the NPC thinks (or more precisely, every time conditions are gathered). Tip:Use
SetTarget()
to choose the target entity.AIN_NO_PATHCORNER_PATHFINDING
- If using a path_corner, don't build a path; just head straight to the destination. The path_corner must be accessible in a straight line from the NPC's position!