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{{this is a|QC command|name=$mostlyopaque}} It causes the [[model]] to be rendered in two passes: The first pass renders only the ''opaque'' portions of the model, and the second pass renders only the ''translucent'' portion of the model.
The use of <code>$mostlyopaque</code> can be used to improve the visual quality of models such as foliage or underbrush, by improving the lighting on the translucent [[materials]].
== Syntax ==
  $mostlyopaque
  $mostlyopaque


* Causes the model to be rendered in two passes: The first pass renders only the opaque portions of the model, and the second pass renders only the translucent portion of the model.
== See also ==
* Good for improving translucency sorting for things like trees.
* [[$opaque]] - Similar command for models that have ''mostly'' opaque materials, and renders in one pass.
* cf. [[$opaque]]
 
[[Category:QC Commands|mostlyopaque]]

Latest revision as of 21:39, 18 July 2025

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$mostlyopaque is a QC command available in all Source Source games. It causes the model to be rendered in two passes: The first pass renders only the opaque portions of the model, and the second pass renders only the translucent portion of the model.

The use of $mostlyopaque can be used to improve the visual quality of models such as foliage or underbrush, by improving the lighting on the translucent materials.

Syntax

$mostlyopaque

See also

  • $opaque - Similar command for models that have mostly opaque materials, and renders in one pass.