Point velocitysensor: Difference between revisions
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{{ | {{CD|CPointVelocitySensor|file1=PointAngularVelocitySensor.cpp}} | ||
{{ | {{this is a|point entity|name=point_velocitysensor|except=Left 4 Dead 2}} It detects and outputs an entity's velocity. | ||
{{ | __NOTOC__ | ||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV|Target Entity Name|intn=target|target_destination|Name of the entity whose velocity will be sensed.}} | |||
{{KV|Measurement Axis|intn=axis|vecline|Defines a vector originating from the entity. If the measured entity moves at speed x in exactly this direction, the point_velocitysensor will output x in it's Velocity output. The magnitude of this vector is irrelevant to the calculation.}} | |||
{{KV|Start Enabled|intn=enabled|boolean|Whether or not to start enabled and active.}} | |||
== Inputs == | |||
{{I|Enable|Enable the sensor.}} | |||
{{I|Disable|Disable the sensor.}} | |||
== Outputs == | |||
{{O|Velocity|Fired when the Target's Velocity changes, passing the new velocity. This may be a negative number.|param=float}} | |||
== See Also == | |||
* {{ent|point_angularvelocitysensor}} |
Latest revision as of 23:03, 20 April 2025
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CPointVelocitySensor |
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point_velocitysensor
is a point entity available in all Source games except
Left 4 Dead 2. It detects and outputs an entity's velocity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Entity Name (target) <targetname>
- Name of the entity whose velocity will be sensed.
- Measurement Axis (axis) <vector>
- Defines a vector originating from the entity. If the measured entity moves at speed x in exactly this direction, the point_velocitysensor will output x in it's Velocity output. The magnitude of this vector is irrelevant to the calculation.
- Start Enabled (enabled) <boolean>
- Whether or not to start enabled and active.
Inputs
- Enable
- Enable the sensor.
- Disable
- Disable the sensor.
Outputs
- Velocity <float >
- Fired when the Target's Velocity changes, passing the new velocity. This may be a negative number.