Env particlelight: Difference between revisions
		
		
		
		
		
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{{  | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CParticleLight|file1=particle_light.cpp}}  | ||
{{  | {{this is a|point entity|name=env_particlelight}} It can be used to light the smoke particles emitted by {{ent|env_smokestack}} entities. Does not light any other particle types.  | ||
==Keyvalues==  | ==Keyvalues==  | ||
{{KV Targetname}}  | |||
{{KV|Color|intn=Color|color255|Color emitted by this light.}}  | |||
{{KV|Intensity|intn=Intensity|float|How strong the light is.}}  | |||
{{KV|Directional|intn=Directional|bool|If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.  | |||
:*0: No  | |||
:*1: Yes}}  | |||
{{KV|Particle System Entity|intn=PSName|target_destination|Set this to the name of the <code>env_smokestack</code> that you want this light to affect.}}  | |||
[[Category:Lighting]]  | |||
Latest revision as of 11:39, 2 November 2025
| CParticleLight | 
env_particlelight  is a   point entity  available in all 
 Source games. It can be used to light the smoke particles emitted by env_smokestack entities. Does not light any other particle types.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Color (Color) <color255>
 - Color emitted by this light.
 
- Intensity (Intensity) <float>
 - How strong the light is.
 
- Directional (Directional) <boolean>
 - If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
- 0: No
 - 1: Yes
 
 
- Particle System Entity (PSName) <targetname>
 - Set this to the name of the 
env_smokestackthat you want this light to affect.