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Move track: Difference between revisions

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{{ent not in game}}
{{wrongtitle|title=move_track}}
{{this is a|point entity|cut=1|name=move_track|game=}} This entity doesn't exist in any game {{confirm}} only in FGDs. "Track Move Behavior" Doesn't work. It is the first in a chain of some [[keyframe_track]], however, this entity has been probably replaced by the [[path_track]] entity.
{{stub}}
It acts in the same way the '''path_track''' is used, only with less options in how to control the train that passes on it. Therefor it is recommended to use '''path_tracks''' for higher control over the entities that will pass on it.
==Entity Description==
"Track Move Behavior" Doesn't work. Probably replaced by the [[path_track]] entity.


==Keyvalues==
== Keyvalues ==
*{{kv targetname}}
{{KV|Distance between the wheels|intn=WheelBaseLength|integer|Distance between the wheels.}}
*{{kv parentname}}
{{KV|Damage done to blocking entities|intn=Damage|integer|Damage per second.}}
*'''PositionInterpolator''' <choices>
{{KV|Turn to face down path|intn=NoRotate|choices|Whether to turn to face down path.}}
:*Linear (simple transition)
:* 0 : Yes
:*Catmull-Rom Spline (smoothed transition)
:* 1 : No
*'''NextKey''' <target_destination>
{{KV Targetname}}
:Name of the next keyframe along this keyframe path.
{{KV Mover}}
*'''MoveSpeed''' <integer>
{{KV KeyFrame}}
:(units per second)
*'''WheelBaseLength''' <integer>
:Distance between the wheels
*'''Damage''' <integer>
:Damage done to blocking entities
*'''NoRotate''' <choices>
:Whether to turn to face down path
 
==Inputs==
*{{i targetname}}
*{{i parentname}}
 
==Outputs==
*{{o targetname}}
[[Category:Entities]]


== See also ==
== See also ==
*[[path_track]] - Entity that has replaced this one.
*[[path_track]] - Entity that has replaced this one.
*[[keyframe_track]] - Entity probably connected to this entity. Also not working.
*[[keyframe_track]] - Entity probably connected to this entity.

Latest revision as of 12:25, 23 March 2025

Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

move_track is a cut point entity available in all Source Source games. This entity doesn't exist in any game [confirm] only in FGDs. "Track Move Behavior" Doesn't work. It is the first in a chain of some keyframe_track, however, this entity has been probably replaced by the path_track entity. It acts in the same way the path_track is used, only with less options in how to control the train that passes on it. Therefor it is recommended to use path_tracks for higher control over the entities that will pass on it.

Keyvalues

Distance between the wheels (WheelBaseLength) <integer>
Distance between the wheels.
Damage done to blocking entities (Damage) <integer>
Damage per second.
Turn to face down path (NoRotate) <choices>
Whether to turn to face down path.
  • 0 : Yes
  • 1 : No
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Mover:
Position Interpolator (PositionInterpolator) <choices>
Interpolation method.
  • 0 : Linear
  • 1 : Catmull-Rom Spline
KeyFrame:
Next KeyFrame (NextKey) <targetname>
Name of the next keyframe along this keyframe path.
Speed (units per second) (MoveSpeed) <integer>
KeyFrame moving speed.

See also