Weapon molotov spawn: Difference between revisions

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{{note|The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.}}
{{this is a|model entity|name=weapon_molotov_spawn|series=Left 4 Dead}} It is a possible spawn point for Molotov cocktails.
== Entity Description ==
A possible spawnpoint for first aid kits in Left 4 Dead.


== Keyvalues ==
{{WeaponSpawn}}
{{kv weapon l4d}}
{{note|Ammo is usually unspecified for molotov cocktails}}
== Flags ==
{{fl weapon l4d}}
 
[[Category:Left 4 Dead Entities]]

Latest revision as of 04:55, 19 May 2025

weapon_molotov_spawn is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is a possible spawn point for Molotov cocktails.


Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)


Inputs

Outputs

OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.