Env physexplosion: Difference between revisions
		
		
		
		
		
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Tip:Use this at a low force on hanging objects like lights or bodies to make them sway.
		
	
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{{CD|CPhysExplosion|file1=physobj.cpp}}  | |||
{{this is a|point entity|name=env_physexplosion|sprite=1}}  | |||
It applies a physical force to physics objects within its radius, anything from a gentle nudge to a big explosion, depending on its magnitude. The explosion itself is not visible; for visible explosions, use {{ent|env_explosion}}.  | |||
{{toc-right}}  | |||
{{tip|Use this at a low force on hanging objects like lights or bodies to make them sway.}}  | |||
==Flags==  | |||
{{fl|1|No Damage|Only Force (Players are not ever damaged by the explosion (regardless of this flag), only objects.)}}  | |||
{{fl|2|Push players|}}  | |||
{{fl|4|Push radially|not as a sphere (Radially meaning as a circle/cylinder. No upward or downward force will be generated.)}}  | |||
{{fl|8|Test [[LOS]] before pushing|}}  | |||
{{fl|16|Disorient player if pushed|}}  | |||
==Keyvalues==  | |||
{{KV Targetname}}  | |||
{{KV|Magnitude|intn=magnitude|string|Amount of physics force applied by the explosion.  | |||
:{{note|The magnitude value is clamped between 1 and 100. If you require a bigger explosion than this, create multiple instances of the entity.}}}}  | |||
{{KV|Clamp Radius (0 {{=}} auto)|intn=radius|string|If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.}}  | |||
{{KV|Limit to Entity|intn=targetentityname|target_destination|If specified, the explosion will only affect the matching entity.}}  | |||
{{KV|Inner radius|intn=inner_radius|float|If not zero, the [[LOS]] is calculated from a point intersecting this sphere.}}  | |||
==Inputs==  | |||
{{I|Explode|Trigger the explosion.}}  | |||
{{I|ExplodeAndRemove|since=p2|Trigger the explosion, then remove the entity.}}  | |||
==Outputs==  | |||
{{O|OnPushedPlayer|Fires when the player is pushed by the explosion.}}  | |||
[[Category:Physics]]  | |||
[[Category:  | |||
Latest revision as of 20:43, 19 April 2025
| CPhysExplosion | 

env_physexplosion  is a   point entity  available in all 
 Source games.
It applies a physical force to physics objects within its radius, anything from a gentle nudge to a big explosion, depending on its magnitude. The explosion itself is not visible; for visible explosions, use env_explosion.
Flags
- No Damage : [1]
 - Only Force (Players are not ever damaged by the explosion (regardless of this flag), only objects.)
 
- Push players : [2]
 
- Push radially : [4]
 - not as a sphere (Radially meaning as a circle/cylinder. No upward or downward force will be generated.)
 
- Test LOS before pushing : [8]
 
- Disorient player if pushed : [16]
 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Magnitude (magnitude) <string>
 - Amount of physics force applied by the explosion.
 
Note:The magnitude value is clamped between 1 and 100. If you require a bigger explosion than this, create multiple instances of the entity.
- Clamp Radius (0 = auto) (radius) <string>
 - If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
 
- Limit to Entity (targetentityname) <targetname>
 - If specified, the explosion will only affect the matching entity.
 
- Inner radius (inner_radius) <float>
 - If not zero, the LOS is calculated from a point intersecting this sphere.
 
Inputs
- Explode
 - Trigger the explosion.
 
- ExplodeAndRemove   (in all games since 
) - Trigger the explosion, then remove the entity.
 
Outputs
- OnPushedPlayer
 - Fires when the player is pushed by the explosion.