Talk:Blowout Doors: Difference between revisions
Jump to navigation
Jump to search
(Please sign your talk page messages.) |
mNo edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
I've had a problem with creating a blowout door following this tutorial. After trying out loads of different settings, I tried setting a .1 delay between entity conversion and phys & env explosions and it worked fine then. --[[User:Saavik256|Saavik256]] 22:31, 20 Sep 2007 (PDT) | I've had a problem with creating a blowout door following this tutorial. After trying out loads of different settings, I tried setting a .1 delay between entity conversion and phys & env explosions and it worked fine then. --[[User:Saavik256|Saavik256]] 22:31, 20 Sep 2007 (PDT) | ||
How would you make this blowout door so that when you fire a rocket at the door it flies out, that way you wouldn't need env_explosion. | |||
:With a [[filter]] for explosive damage. --[[user:TomEdwards|TomEdwards]] 02:44, 19 May 2008 (PDT) | |||
I wish I had found this page a few months ago. I also wish I hadn't completely forgotten about phys_convert by then. --[[User:TinyDeskEngineer|Tiny Desk Engineer]] ([[User talk:TinyDeskEngineer|Talk Page]]) 12:47, 7 March 2023 (PST) |
Latest revision as of 13:47, 7 March 2023
I've had a problem with creating a blowout door following this tutorial. After trying out loads of different settings, I tried setting a .1 delay between entity conversion and phys & env explosions and it worked fine then. --Saavik256 22:31, 20 Sep 2007 (PDT)
How would you make this blowout door so that when you fire a rocket at the door it flies out, that way you wouldn't need env_explosion.
- With a filter for explosive damage. --TomEdwards 02:44, 19 May 2008 (PDT)
I wish I had found this page a few months ago. I also wish I hadn't completely forgotten about phys_convert by then. --Tiny Desk Engineer (Talk Page) 12:47, 7 March 2023 (PST)