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Tip:When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the $definebone, then remove this command.
		
	
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{{this is a|QC command|name=$collapsebones}} It removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent.   | |||
{{tip|When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the [[$definebone]], then remove this command.}}  | |||
[[  | == Syntax ==  | ||
 $collapsebones  | |||
== See also ==  | |||
* [[$definebone]]  | |||
* [[$alwayscollapse]]  | |||
__NOTOC__  | |||
Latest revision as of 20:19, 16 July 2025
$collapsebones  is a   QC command  available in all 
 Source games. It removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent. 
Syntax
$collapsebones
See also