Env particlelight: Difference between revisions
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{{ | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CParticleLight|file1=particle_light.cpp}} | ||
{{this is a|point entity|name=env_particlelight}} It can be used to light the smoke particles emitted by {{ent|env_smokestack}} entities. Does not light any other particle types. | |||
= | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Color|intn=Color|color255|Color emitted by this light.}} | |||
{{KV|Intensity|intn=Intensity|float|How strong the light is.}} | |||
{{KV|Directional|intn=Directional|bool|If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light. | |||
:*0: No | |||
:*1: Yes}} | |||
{{KV|Particle System Entity|intn=PSName|target_destination|Set this to the name of the <code>env_smokestack</code> that you want this light to affect.}} | |||
[[Category:Lighting]] | |||
[[Category: | |||
Latest revision as of 11:39, 2 November 2025
| CParticleLight |
env_particlelight is a point entity available in all
Source games. It can be used to light the smoke particles emitted by env_smokestack entities. Does not light any other particle types.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Color (Color) <color255>
- Color emitted by this light.
- Intensity (Intensity) <float>
- How strong the light is.
- Directional (Directional) <boolean>
- If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
- 0: No
- 1: Yes
- Particle System Entity (PSName) <targetname>
- Set this to the name of the
env_smokestackthat you want this light to affect.