$texture2: Difference between revisions
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m (Nesciuse moved page $texture2/en to $texture2 without leaving a redirect: Move en subpage to basepage) |
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= | {{LanguageBar|title = <code>$texture2</code>}} | ||
* Used for the [[UnlitTwoTexture]] shader. | |||
* Compare to [[$basetexture#$basetexture2|$basetexture2]] | |||
==VMT syntax== | |||
"[[UnlitTwoTexture]]" | "[[UnlitTwoTexture]]" | ||
{ | { | ||
"[[$basetexture]]" "Path/TextureA" | "[[$basetexture]]" "Path/TextureA" | ||
"[[$texture2]]" "Path/TextureB" | "[[$texture2]]" "Path/TextureB" | ||
"[[$texture2transform]]" "center .5 .5 scale 1 1 rotate 0 translate 0 0" | |||
"[[$texture2scale]]" 1.0 | |||
} | } | ||
==$texture2transform== | == Additional Parameters== | ||
===$texture2transform=== | |||
$texture2transform <> | $texture2transform <> | ||
{{VMT UVtransform}} | {{VMT UVtransform}} | ||
* Dx9 only? | * Dx9 only? | ||
===$texture2scale=== | |||
$texture2scale <> | |||
* {{TODO|dx8 transform scale?}} |
Latest revision as of 03:51, 12 July 2024


- Used for the UnlitTwoTexture shader.
- Compare to $basetexture2
VMT syntax
"UnlitTwoTexture" { "$basetexture" "Path/TextureA" "$texture2" "Path/TextureB" "$texture2transform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" "$texture2scale" 1.0 }
Additional Parameters
$texture2transform
$texture2transform <>
- The default position is center .5 .5 scale 1 1 rotate 0 translate 0 0.
- center defines the point of rotation. Only useful if rotate is being used.
- scale fits the texture into the material the given number of times. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
- rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
- translate shifts the texture by the given numbers. .5 will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note:All values must be included!
Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place. [todo tested in ?]
Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin. [todo tested in ?]
- Dx9 only?
$texture2scale
$texture2scale <>
- Todo: dx8 transform scale?