Env firesource: Difference between revisions
		
		
		
		
		
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{{  | {{LanguageBar}}  | ||
[[File:env_firesource.png|left|link=]]  | |||
{{CD|CEnvFireSource|file1=fire.cpp}}  | |||
{{This is a|point entity|name=env_firesource}} It provides heat to all nearby {{ent|env_fire}} entities.  | |||
{{clr}}  | |||
== Keyvalues ==  | == Keyvalues ==  | ||
{{KV Targetname}}  | |||
{{KV|Radius|intn=fireradius|float|The radius around this entity in which to provide heat.}}  | |||
{{KV|Intensity / Damage|intn=firedamage|float|Amount of heat "damage" to apply to <code>env_fire</code>s within the '''Radius'''.}}  | |||
==Flags==  | |||
{{fl|1|Start On}}  | |||
== Flags ==  | |||
== Inputs ==  | == Inputs ==  | ||
{{I|Enable|Enable fire source.}}  | |||
{{I|Disable|Disable fire source.}}  | |||
Latest revision as of 12:05, 25 September 2024

| CEnvFireSource | 
env_firesource  is a   point entity  available in all 
 Source games. It provides heat to all nearby env_fire entities.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Radius (fireradius) <float>
 - The radius around this entity in which to provide heat.
 
- Intensity / Damage (firedamage) <float>
 - Amount of heat "damage" to apply to 
env_fires within the Radius. 
Flags
- Start On : [1]
 
Inputs
- Enable
 - Enable fire source.
 
- Disable
 - Disable fire source.