Talk:Creating a moving platform: Difference between revisions
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== Comments == | |||
So, this is my second tutorial, do you like it? Well, somebody have to fix grammar ;) | So, this is my second tutorial, do you like it? Well, somebody have to fix grammar ;) | ||
BTW: In Portal, there's blue line under platform, do you know how to make it? ~ [[User:Rullaf|Rullaf]] 10:05, 04 Feb 2008 | BTW: In Portal, there's blue line under platform, do you know how to make it? ~ [[User:Rullaf|Rullaf]] 10:05, 04 Feb 2008 | ||
:Yup thats a Laser, an [[env_laser]], and wow, fantastic job on the tut, keep it up!--[[User:MrTwoVideoCards|Gear]] 08:56, 4 Feb 2008 (PST) | :Yup thats a Laser, an [[env_laser]], and wow, fantastic job on the tut, keep it up!--[[User:MrTwoVideoCards|Gear]] 08:56, 4 Feb 2008 (PST) | ||
:: | ::Thanks a lot, I'll add that laser soon. ~ [[User:Rullaf|Rullaf]] 06:34, 4 Feb 2008 (PST) | ||
== Lots of effects == | |||
Hey, I'm new here, but a long time visitor. Just a heads up, I'm working on a map that involves a platform, and WOW. It has a lot of special effects. | |||
To start: yes, there is a laser that runs the length, I think the sprite is "sprites/trackbeam." Also, there is what seem to be a func_illusionary running the length of the beam as well, possibly 8 units thick, and, I think, painted with "effects/light_rail_beam1." There is something new, called an env_lightrail_endpoint to be included, and lastly, something I can't figure out. There is a glowy sprite thing right under the platform itself, that travels along the beam. Can't figure out what sprite it is though. Cheers. {{unsigned|Doomboy1000}} | |||
:Yep, you're right, but I don't know neither. I'll add some of these effects to tut soon. ~ [[User:Rullaf|Rullaf]] 08:10, 12 Feb 2008 | |||
== Wrong Example Link == | |||
The link to the example map links to the wrong map - it links to the rotating portalgun map. :) {{unsigned|Doomboy1000}} | |||
:Thx, I forgot to change it when I used that tut as template. I'll reupload it and change link in an article. ~ [[User:Rullaf|Rullaf]] 06:55, 22 Feb 2008 | |||
== Rebuild? == | |||
Is it okay with everyone if I rebuild this article to include more detail and info? --[[User:Sbrown|Sbrown]] 19:12, 30 Nov 2008 (PST) | |||
: I rebuilt it with a newer clearer version. Rullaf, let me what do you want to do? Maybe we could integrate them. --[[User:Sbrown|Sbrown]] 00:05, 1 Dec 2008 (PST) | |||
== Could be easier == | |||
Maybe this tutorial should be clarified so that it's easier to follow. --[[User:Nathaniel|Nathaniel]] 00:26, 28 September 2010 (UTC) | |||
:I just expanded the detail considerably, let me know if it's more helpful now. It still needs screenshots. [[User:Thelonesoldier|Thelonesoldier]] 01:10, 28 September 2010 (UTC) | |||
==Better Optimization== | |||
Wouldn't the use of [[func_illusionary]] be a better choice? It's got the FX Color and it's always non-solid. Yes, I am aware that Portal used a [[func_brush]]. But func_illusionary uses less memory whether if it's obsolete or not. --[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 20:15, 28 August 2019 (UTC) | |||
:Mere bytes less. [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 01:44, 29 August 2019 (UTC) |
Latest revision as of 18:44, 28 August 2019
Comments
So, this is my second tutorial, do you like it? Well, somebody have to fix grammar ;) BTW: In Portal, there's blue line under platform, do you know how to make it? ~ Rullaf 10:05, 04 Feb 2008
- Yup thats a Laser, an env_laser, and wow, fantastic job on the tut, keep it up!--Gear 08:56, 4 Feb 2008 (PST)
- Thanks a lot, I'll add that laser soon. ~ Rullaf 06:34, 4 Feb 2008 (PST)
Lots of effects
Hey, I'm new here, but a long time visitor. Just a heads up, I'm working on a map that involves a platform, and WOW. It has a lot of special effects. To start: yes, there is a laser that runs the length, I think the sprite is "sprites/trackbeam." Also, there is what seem to be a func_illusionary running the length of the beam as well, possibly 8 units thick, and, I think, painted with "effects/light_rail_beam1." There is something new, called an env_lightrail_endpoint to be included, and lastly, something I can't figure out. There is a glowy sprite thing right under the platform itself, that travels along the beam. Can't figure out what sprite it is though. Cheers. —Unsigned comment added by Doomboy1000 (talk • contribs) Always sign your posts with four tildes (~~~~)
- Yep, you're right, but I don't know neither. I'll add some of these effects to tut soon. ~ Rullaf 08:10, 12 Feb 2008
Wrong Example Link
The link to the example map links to the wrong map - it links to the rotating portalgun map. :) —Unsigned comment added by Doomboy1000 (talk • contribs) Always sign your posts with four tildes (~~~~)
- Thx, I forgot to change it when I used that tut as template. I'll reupload it and change link in an article. ~ Rullaf 06:55, 22 Feb 2008
Rebuild?
Is it okay with everyone if I rebuild this article to include more detail and info? --Sbrown 19:12, 30 Nov 2008 (PST)
- I rebuilt it with a newer clearer version. Rullaf, let me what do you want to do? Maybe we could integrate them. --Sbrown 00:05, 1 Dec 2008 (PST)
Could be easier
Maybe this tutorial should be clarified so that it's easier to follow. --Nathaniel 00:26, 28 September 2010 (UTC)
- I just expanded the detail considerably, let me know if it's more helpful now. It still needs screenshots. Thelonesoldier 01:10, 28 September 2010 (UTC)
Better Optimization
Wouldn't the use of func_illusionary be a better choice? It's got the FX Color and it's always non-solid. Yes, I am aware that Portal used a func_brush. But func_illusionary uses less memory whether if it's obsolete or not. --Mandrew (talk) 20:15, 28 August 2019 (UTC)
- Mere bytes less. Loudslappingsounds (talk) 01:44, 29 August 2019 (UTC)