Info ladder dismount: Difference between revisions
		
		
		
		
		
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| {{ | {{CD|CInfoLadderDismount|file1=1}} | ||
| {{this is a|point entity|name=info_ladder_dismount}}   | |||
| It sets the dismount points for ladders in the {{Half-Life 2 series|4}}. When the player is on a ladder, near an <code>info_ladder_dismount</code>, and facing it, they can press their [[use]] key to dismount into the position of the <code>info_ladder_dismount</code>. This entity also allows the player to dismount a ladder's endpoints by simply walking in the direction of the <code>info_ladder_dismount</code>. | |||
| == | == Keyvalues == | ||
| {{KV Targetname}} | |||
| {{KV|LadderName|intn=target|target_destination|If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.}} | |||
| == | == See also == | ||
| {{ | * {{ent|func_useableladder}} | ||
Latest revision as of 08:04, 3 March 2025
|  Class hierarchy | 
|---|
| CInfoLadderDismount | 
|  func_ladder.cpp | 
info_ladder_dismount  is a   point entity  available in all  Source games. 
It sets the dismount points for ladders in the
 Source games. 
It sets the dismount points for ladders in the  Half-Life 2 series. When the player is on a ladder, near an
 Half-Life 2 series. When the player is on a ladder, near an info_ladder_dismount, and facing it, they can press their use key to dismount into the position of the info_ladder_dismount. This entity also allows the player to dismount a ladder's endpoints by simply walking in the direction of the info_ladder_dismount.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- LadderName (target) <targetname>
- If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.


























