User talk:JeffLane: Difference between revisions

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[http://developer.valvesoftware.com/w/index.php?title=User_talk:JeffLane&action=edit&section=new Leave a new message.]
[http://developer.valvesoftware.com/w/index.php?title=User_talk:JeffLane&action=edit&section=new Leave a new message.]
== Archives ==
== Archives ==
Please don't edit the archives.
Please don't edit the archives.
* [http://developer.valvesoftware.com/w/index.php?title=User_talk:JeffLane&oldid=45770 Archive 1] -- October 10th, 2006
* [http://developer.valvesoftware.com/w/index.php?title=User_talk:JeffLane&oldid=45770 10 October 2006]
* [http://developer.valvesoftware.com/w/index.php?title=User_talk:JeffLane&oldid=68509 2 February 2008]
* [http://developer.valvesoftware.com/w/index.php?title=User_talk:JeffLane&oldid=112627 21 January 2009]
* [http://developer.valvesoftware.com/w/index.php?title=User_talk:JeffLane&oldid=123008 27 July 2009]
* [http://developer.valvesoftware.com/w/index.php?title=User_talk:JeffLane&oldid=135954 20 July 2010]
* [http://developer.valvesoftware.com/w/index.php?title=User_talk:JeffLane&oldid=150552 13:27, 13 May 2011]
* [https://developer.valvesoftware.com/w/index.php?title=User_talk:JeffLane&oldid=167358 11:33, 1 May 2012]
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== Designing stuff ==
== User permissions - could I be 'autoconfirmed'? ==
 
Hey Jeff i was wondering how you obtained that effect in EP1 where at the end of the game against that stirder with the agressive behavior. While the player is in a cargo container the strider uses its cannon to shoot at the container leaving a dent in it. Also how do you make static props fall or are they dynamic? like when gordon leaves Alyx at Black Mesa East due to the rublle that falls and causes Gordon to venture into Ravenholm.
Thanks--[[User:MrTwoVideoCards|Gear]] 16:30, 11 Oct 2006 (PDT)
: I did not work on that section of Episode One, but I'm guessing it was done with the '''SetCannonTarget''' input on the [[npc_strider]] and a simple model replacement by enabling and disabling two [[prop_dynamic]]s.
: Falling debris that blocks a route is usually done with [[prop_dynamic]]s parented to a [[func_movelinear]] or [[func_door]], with other effects triggered at the same time, such as [[func_breakable]], [[env_ar2explosion]], [[env explosion]], [[ambient_generic]], etc. --[[User:JeffLane|JeffLane]] 17:23, 11 Oct 2006 (PDT)
 
 
Something else i was wondering was the entity you use to make a brief cloud of smoke appear when the cannon of a strider hits something. And Thanks for the help on that one there.--[[User:MrTwoVideoCards|Gear]] 20:05, 11 Oct 2006 (PDT)
 
Hey Jeff is there any way i can use the ep 1 content. I get the models and materials in hammer but in game the materials have the purple and black checkered box and the models have the huge "ERROR" model.--[[User:MrTwoVideoCards|Gear]] 04:01, 30 Oct 2006 (PST)
 


== Lump Files ==
Hi there.  I took some screenshots of some basic examples of Logic Gates in Puzzle Maker for use on [[Portal 2 Puzzle Maker/Logic Gates|this page]], however I am unable to upload files as I am not in the 'autoconfirmed' user group.  Are you able to add me to the autoconfirmed user group via [[Special:UserRights]]? [[User:RJackson|RJackson]] 09:27, 13 May 2012 (PDT)
I have read the article about patching levels with lump files and was wondering if you could make a tutorial or provide me with some more detailed info, especially how to check what lumps are modified when i change certain entity's properties? --[[User:Xoqolatl|Xoqolatl]] 05:52, 26 Nov 2006 (PST)
: That is odd, you should already be a confirmed user. Have you set and authenticated your email address in your user preferences? It's under '''My preferences > User profile > E-mail options'''. --[[User:JeffLane|JeffLane]] 10:52, 14 May 2012 (PDT)
:I'm not really sure what you are asking here. The entity data is an entire lump in the .bsp (lump 0), so when you extract the .lmp from a newly modified version of the map, ''all'' entities in the map will be included in the lump. When you make the new version of the map, you need to make sure to only change entity data (no brushes), just as if you were doing an [[Vbsp|-onlyents]] compile. --[[User:JeffLane|JeffLane]] 16:55, 28 Nov 2006 (PST)
:: I have autoconfirm issue too, my email was authenticated at 25 December 2013 at 02:21 and yet i am not in the group and cannot upload. - - -[[User:Chocoportals|Chocoportals]] 15:34, 16 March 2014 (PDT)
::: See "Problem uploading images" below for the requirements for uploading images. --[[User:JeffLane|JeffLane]] 18:43, 4 April 2014 (UTC)


== Caution ==
== Images uploading ==
If making [[User:mdurand]] a Sysop instead of [[User:Mdurand]] was a mistake, be sure to remove the mistaken clearance before somebody figures out that you can get Sysop privileges by making a user by the name of [[User:mdurand]]. --[[User:Andreasen|Andreasen]] 15:00, 15 Nov 2006 (PST)
: There is no error, you cannot make a username "mdurand" if "Mdurand" already exists. Case-sensitivity is ignored for the usernames, except for pagelinks. --[[User:JeffLane|JeffLane]] 15:20, 15 Nov 2006 (PST)


== Cinematic physics ==
I have problem with images uploading. I have error: ''Could not rename file "/tmp/phpO78Nz6" to "public/a/a4/P2PM_glass.png".'' --[[User:Mehiller|Mehiller]] 11:09, 14 May 2012 (PDT)
: Is this a new image? Try it again. In future, please use the [[Valve Developer Community:Administrators' noticeboard|Administrators' noticeboard]] for this kind of issue. --[[User:JeffLane|JeffLane]] 11:30, 14 May 2012 (PDT)


Are cinematic physics possible to fake with the current SDK? [[User:Noclip|Noclip]] 17:04, 11 Dec 2006 (PST)
== Puzzle Maker Page ==
:Yes, by doing animated models using traditional methods and an entity such as [[prop_dynamic]]. There is no other method I am aware of. --[[User:JeffLane|JeffLane]] 17:10, 11 Dec 2006 (PST)


It may work out better to do a half-and-half scene if you can using [[phys_convert]]&mdash;'''[[User:Ts2do|ts2do]]''' 22:10, 11 Dec 2006 (PST)
Hi, Jeff. I was looking at improving the layout of the [[Portal 2 Puzzle Maker|Puzzle Maker]] page and a thought struck me; right now the page is basically a hub for how-to content, but wouldn't it make more sense if the how-to stuff was moved to the category index to be more consistant with the rest of the wiki?
: You can try (that's one of the traditional methods to support animated elements), but if many props are converted to physics, there will be no performance savings and they may as well be physics from the beginning. However, phys_convert can definitely be used once the physics simulation is finished in order that (some of) the objects will interact properly with the environment. --[[User:JeffLane|JeffLane]] 12:16, 12 Dec 2006 (PST)


== User scripts for the wiki ==
For example, the [[Valve Hammer Editor|Hammer]] page only describes ''what'' Hammer is, along with a brief history. The actual level design how-to hub is on the [[:Category:Level Design|Level Design category index]] (and the same goes for the [[:Category:Portal 2 Level Design|Portal 2 Level Design category index]].


Could you enable user scripts for the VDC, so tools like the [[Wikipedia:Wikipedia:Tools/Navigation popups|navigation]] popups can be used, making navigation more efficient? (User scripts are protected, so only the user can change which script he uses.) --[[User:Pizzahut|Pizzahut]] 03:25, 1 Jan 2007 (PST)
Right now I'm playing with layouts in [[User:Nacimota/Sandbox|my sandbox]]; after discussing it with a few people, I really think it belongs on the category index. Keeping in mind that the 'wiki' link in the actual editor links directly to the [[Portal 2 Puzzle Maker]] page, I wanted to get your position (or even [[User:YasserMalaika|Yasser's]]) before I go moving things around. Cheers. --[[user:Nacimota|<span style="color: #007fbf; font-weight: bold">Nacimota</span>]] <sup>[[User talk:Nacimota|Talk]] | [[Special:Contributions/Nacimota|Contributions]]</sup> 22:19, 22 May 2012 (PDT)
: It's possible. I'll add it to the list of things to look at after the next wiki upgrade, which should hopefully not be too far off. --[[User:JeffLane|JeffLane]] 09:41, 4 Jan 2007 (PST)
: Seems reasonable, though consistent with the rest of the wiki is less important than what is effective. You will need to propose a plan for the existing page as it is the entry point and should not be a redirect. --[[User:JeffLane|JeffLane]] 13:51, 23 May 2012 (PDT)
: I was hoping this would be added too, for the same reason. There's also nice editing scripts currently on Wikipedia like [[Wikipedia:User:Cacycle/wikEd|WikEd]]. --[[User:AndrewNeo|AndrewNeo]] 10:08, 4 Jan 2007 (PST)
:: Yeah, I had no plans on making it a redirect. What I figured we would have is a page describing the Puzzle Maker in a similar fashion to the page that describes Hammer, but perhaps with more detail. I was thinking at the top and bottom we could put something like "for help using the Puzzle Maker, see [[:Category:Portal 2 Puzzle Maker]]", or something to that effect. --[[user:Nacimota|<span style="color: #8BC53F; font-weight: bold">Nacimota</span>]] <sup>[[User talk:Nacimota|Talk]] | [[Special:Contributions/Nacimota|Contributions]]</sup> 09:20, 24 May 2012 (PDT)


== Combating spam ==
== Page Organization Help ==


Assuming the spammers are bots, how about adding the spam blacklist and/or the FancyCaptcha plugin? {{mw|Manual:Combating_spam}} --[[User:Pizzahut|Pizzahut]] 10:06, 28 May 2007 (PDT)
Excume but If you got a quick sec, I need a little help on organizing a tutorial that I'm working on. What could I do to simplify it? [[Alternative Multi-Stop Elevator]] --[[User:Kwp17pitts|Kwp17pitts]] 18:18, 22 June 2012 (PDT)
:Yes, I've seen these, and it is likely that one or both of these will be added after the next Mediawiki upgrade, which is still in the works. --[[User:JeffLane|JeffLane]] 15:07, 29 May 2007 (PDT)


== Blocking [[npc_strider]] cannon ==
== How to become an autoconfirmed user ==


Hi Jeff. I've noticed that the strider cannon can't be blocked by geometry brushes or models. Is there any easy way to allow the player to cover behind them? Thanks,--[[User:Germano Guerrini|uoz]] 13:23, 7 Jul 2007 (PDT)
Hi, I'd like to write an article that require images but I can't upload them because I'm not an autoconfirmed user. What should I do to become one ? I already confirm my email adresse twice so the problem does not come from here ;)
:It's been a little while since I've looked at this, but here's the basic rules:
:*World geometry (brushes) blocks the attack if it's between the point of impact and the victim, unless the strider is aiming at an [[npc_bullseye]], which it always hits.
:* Heavier physics objects can absorb some of the damage, but do not block the attack. Generally, due to the size and shape of physics objects, they make unreliable cover from strider attacks.
:* Brush entities, such as [[func_brush]]es, will usually block the damage, but the edges of these brushes can allow damage to be taken in some cases. Larger object = better coverage.
:* Large invisible brushes can surround objects to provide more reliable cover.
:* The code for the strider attack resides in <code>CGameRules::RadiusDamage()</code> in <code>gamerules.cpp</code>, for reference or changes.
:In the future, I would suggest asking in the [http://forums.steampowered.com/forums/forumdisplay.php?f=191 Steam SDK forums] for a faster answer and one that can be seen by more people. --[[User:JeffLane|JeffLane]] 15:36, 17 Jul 2007 (PDT)
::Thanks, I'll give these options a whirl. --[[User:Germano Guerrini|uoz]] 14:15, 18 Jul 2007 (PDT)


== Citadel Model ==  
== New wave of spam ==
The latest bout of spam seems different than before, i got this message when i tried to flag a newly created spam page:
User account "Renal Disease Diets" is not registered.
Please check if you want to create/edit this page.
What does this mean, exactly? Should these pages and users be tagged as usual? [[User:Solokiller|Solokiller]] 01:26, 6 September 2012 (PDT)
:I think it's just because the spammer's created a User:Page instead of the pages they usually create. &mdash;[[User:Mattshu|Mattshu]] 07:31, 6 September 2012 (PDT)
:: That is correct. It's just a page created in the user namespace. Deleted. --[[User:JeffLane|JeffLane]] 12:45, 6 September 2012 (PDT)


Hey there Jeff. Seemingly odd i cant get the Ep1 citadel card model to work properly. Apparently the cloud affects as well as the lightning arcs work correctly yet the citadel does not appear at all. Ive looked at fade distance and its not set nor is dx level fade. Mainly the model only really appears when i fly into the 3d skybox and get awfully close towards it. Thanks for your time and patience.--[[User:MrTwoVideoCards|Gear]] 07:00, 20 Jul 2007 (PDT)
== Problem uploading images ==


== episode 2 SDK ==
I'm trying to upload an image to accompany a tutorial that I'm writing for creating a working radar mini-map in CS:GO. Yet everytime I try to upload the image by clicking "upload file" the page seems to refresh and my file doesn't appear on the list of uploaded wiki images. I am fairly new to uploading images. Am I doing anything wrong?
--[[User:Nicky Da B|Nicky Da B]] 21:01, 29 July 2013 (PDT)
: If it is giving an error message after you press the "Upload file" button, post it here. Also, to prevent vandalism and spam, your account needs to be confirmed for 5 days and have made 10 valid edits before images can be uploaded. --[[User:JeffLane|JeffLane]] 12:12, 30 July 2013 (PDT)
:: It does not throw an error message after I press the "Upload file" button". I am an autoconfirmed user.--[[User:Nicky Da B|Nicky Da B]] 13:28, 1 August 2013 (PDT)


I was just wondering, will the episode 2 SDK update hammer? There are several bugs that haven't been fixed for several years, and some are very serious. [[User:Solokiller|Solokiller]] 01:04, 31 Aug 2007 (PDT)
Thanks for the info on reporting spam, I'm new to this. --[[User:Tigerslicer|Tigerslicer]] 18:39, 13 August 2014 (UTC)
: The Source SDK is an independent package. It will be updated to work with Orange Box content, like it was for Episode One. --[[User:JeffLane|JeffLane]] 07:39, 31 Aug 2007 (PDT)


== Current wave of spam ==


== Mikeblas ==
I suggest making the blacklist invisible to everyone except administrators. Whoever is operating these bots seems to be adapting them based on your changes. [[User:Solokiller|Solokiller]] ([[User talk:Solokiller|talk]]) 21:09, 20 May 2016 (UTC)


Is [[User:Mikeblas]] a Valve employee (like he claims he is on his user page)? Just checking. (Looks funny to not know about the Valve image.) --[[User:Andreasen|Andreasen]] 03:54, 17 Sep 2007 (PDT)
== Valve Game remake ==
:Indeed it does, yet maybe theres a list of current staff somewhere like on the steam website or?--[[User:MrTwoVideoCards|Gear]] 08:41, 17 Sep 2007 (PDT)
::Prior to asking I searched for "Jeff Lane" together with "Mike Blas" on Google, without finding any result, so either he's new, or he's not that well known. --[[User:Andreasen|Andreasen]] 10:53, 17 Sep 2007 (PDT)
: Yes, Mike works with Valve as a Steam Developer. Do not read too much into the lack of a logo on his user page. --[[User:JeffLane|JeffLane]] 14:58, 17 Sep 2007 (PDT)


== TF2 Beta? ==
Hello. As i understand, you work for Valve Software, right? I would like to start developing a remake of one of Valve's games, but I still don’t know which staff member should I write to ask permission. [[User:Ivan Knyazev|Ivan Knyazev]] ([[User talk:Ivan Knyazev|talk]]) 10:05, 28 August 2020 (UTC)


Jeff can you share if the beta will still arive today or later today, or even tomorrow, you dont have to give the exact time but al least a little info, people are seeming to become crazy about it.--[[User:MrTwoVideoCards|Gear]] 17:27, 17 Sep 2007 (PDT)
==Language Bar==


* Jeff, go flip the switch for us please ;)
Can you update the language bar with [[Template:lang]] on the page [[Making a Mod]]? --[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 14:09, 24 May 2022 (PDT)

Latest revision as of 18:54, 21 August 2024

Leave a new message.

Archives

Please don't edit the archives.

User permissions - could I be 'autoconfirmed'?

Hi there. I took some screenshots of some basic examples of Logic Gates in Puzzle Maker for use on this page, however I am unable to upload files as I am not in the 'autoconfirmed' user group. Are you able to add me to the autoconfirmed user group via Special:UserRights? RJackson 09:27, 13 May 2012 (PDT)

That is odd, you should already be a confirmed user. Have you set and authenticated your email address in your user preferences? It's under My preferences > User profile > E-mail options. --JeffLane 10:52, 14 May 2012 (PDT)
I have autoconfirm issue too, my email was authenticated at 25 December 2013 at 02:21 and yet i am not in the group and cannot upload. - - -Chocoportals 15:34, 16 March 2014 (PDT)
See "Problem uploading images" below for the requirements for uploading images. --JeffLane 18:43, 4 April 2014 (UTC)

Images uploading

I have problem with images uploading. I have error: Could not rename file "/tmp/phpO78Nz6" to "public/a/a4/P2PM_glass.png". --Mehiller 11:09, 14 May 2012 (PDT)

Is this a new image? Try it again. In future, please use the Administrators' noticeboard for this kind of issue. --JeffLane 11:30, 14 May 2012 (PDT)

Puzzle Maker Page

Hi, Jeff. I was looking at improving the layout of the Puzzle Maker page and a thought struck me; right now the page is basically a hub for how-to content, but wouldn't it make more sense if the how-to stuff was moved to the category index to be more consistant with the rest of the wiki?

For example, the Hammer page only describes what Hammer is, along with a brief history. The actual level design how-to hub is on the Level Design category index (and the same goes for the Portal 2 Level Design category index.

Right now I'm playing with layouts in my sandbox; after discussing it with a few people, I really think it belongs on the category index. Keeping in mind that the 'wiki' link in the actual editor links directly to the Portal 2 Puzzle Maker page, I wanted to get your position (or even Yasser's) before I go moving things around. Cheers. --Nacimota Talk | Contributions 22:19, 22 May 2012 (PDT)

Seems reasonable, though consistent with the rest of the wiki is less important than what is effective. You will need to propose a plan for the existing page as it is the entry point and should not be a redirect. --JeffLane 13:51, 23 May 2012 (PDT)
Yeah, I had no plans on making it a redirect. What I figured we would have is a page describing the Puzzle Maker in a similar fashion to the page that describes Hammer, but perhaps with more detail. I was thinking at the top and bottom we could put something like "for help using the Puzzle Maker, see Category:Portal 2 Puzzle Maker", or something to that effect. --Nacimota Talk | Contributions 09:20, 24 May 2012 (PDT)

Page Organization Help

Excume but If you got a quick sec, I need a little help on organizing a tutorial that I'm working on. What could I do to simplify it? Alternative Multi-Stop Elevator --Kwp17pitts 18:18, 22 June 2012 (PDT)

How to become an autoconfirmed user

Hi, I'd like to write an article that require images but I can't upload them because I'm not an autoconfirmed user. What should I do to become one ? I already confirm my email adresse twice so the problem does not come from here ;)

New wave of spam

The latest bout of spam seems different than before, i got this message when i tried to flag a newly created spam page: User account "Renal Disease Diets" is not registered. Please check if you want to create/edit this page. What does this mean, exactly? Should these pages and users be tagged as usual? Solokiller 01:26, 6 September 2012 (PDT)

I think it's just because the spammer's created a User:Page instead of the pages they usually create. —Mattshu 07:31, 6 September 2012 (PDT)
That is correct. It's just a page created in the user namespace. Deleted. --JeffLane 12:45, 6 September 2012 (PDT)

Problem uploading images

I'm trying to upload an image to accompany a tutorial that I'm writing for creating a working radar mini-map in CS:GO. Yet everytime I try to upload the image by clicking "upload file" the page seems to refresh and my file doesn't appear on the list of uploaded wiki images. I am fairly new to uploading images. Am I doing anything wrong? --Nicky Da B 21:01, 29 July 2013 (PDT)

If it is giving an error message after you press the "Upload file" button, post it here. Also, to prevent vandalism and spam, your account needs to be confirmed for 5 days and have made 10 valid edits before images can be uploaded. --JeffLane 12:12, 30 July 2013 (PDT)
It does not throw an error message after I press the "Upload file" button". I am an autoconfirmed user.--Nicky Da B 13:28, 1 August 2013 (PDT)

Thanks for the info on reporting spam, I'm new to this. --Tigerslicer 18:39, 13 August 2014 (UTC)

Current wave of spam

I suggest making the blacklist invisible to everyone except administrators. Whoever is operating these bots seems to be adapting them based on your changes. Solokiller (talk) 21:09, 20 May 2016 (UTC)

Valve Game remake

Hello. As i understand, you work for Valve Software, right? I would like to start developing a remake of one of Valve's games, but I still don’t know which staff member should I write to ask permission. Ivan Knyazev (talk) 10:05, 28 August 2020 (UTC)

Language Bar

Can you update the language bar with Template:lang on the page Making a Mod? --Mandrew (talk) 14:09, 24 May 2022 (PDT)