Talk:VTEX (Valve Texture Tool): Difference between revisions

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(I'd like to divide this page into three.)
 
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==Errors==
If you have Photoshop, just install the VTF plugin. You can edit your texture or decal or whatever, and save it directly as a VTF file without the lame targa middleman stage. soooooo much easier than that stupid vtex tool. {{unsigned|Boddah}}
:Good point. That should probably be put into some sort of material creation page as a note. --[[User:Daedalus|Daedalus]] 02:51, 23 Mar 2007 (PDT)


PROBLEM FIGURING OUT OUTPUT DIR FOR ....
what do i do if the game dosn't have a matirialsrc folder thing?--[[User:Lazy genius|Lazy genius]] 23:43, 14 Nov 2008 (PST)
THIS IS THE WORST TOOL EVER MADE
:Make it or use [[VTFEdit]]. --[[user:TomEdwards|TomEdwards]] 04:16, 15 Nov 2008 (PST)


takes like a rocket scientist, i already used it a whole bunch of times. everytime i go back to use it on something, i have to figure it out all over again. so pissed
== Any way to create [[HDR]] textures from [[PFM]]s ''without'' mips? ==


:Is this a question or a statement?—'''[[User:Ts2do|ts2do]]''' 22:28, 5 Apr 2006 (PDT)
Does anyone know of a way to create HDR textures ''without'' generating mips for them in the [[VTF]]? As mentioned on the page, VTEX’s ''nomip'' option doesn’t actually stop the program from generating the mips and saving them in the VTF, which can become a problem when textures are as large as HDR textures can get (RGBA16161616f is 2.66 MB @ 512x512 px w| mips).


I had the same problem just now, but it went away when I simply went into the ''Source SDK'' menu, and simply clicked on the ''Current Game'' drop-down list (after having deleted that environment value in that list described under ''Troubleshooting'', but that alone didn't fix things). Now I just have to have to make it interpret my texture as not being ''bogus''. This is not a working tool. --[[User:Andreasen|Andreasen]] 22:21, 21 Oct 2006 (PDT)
[[VTFEdit]] can’t be used as it only supports ''opening'' HDR textures, not importing them.


:Have you tried any of the alternatives listed on the bottom of the [[VTF#Utilities|VTF]] page? --[[User:Nem|Nem]] 13:04, 26 Oct 2006 (PDT)
[[User:Piqey|Piqey]] ([[User talk:Piqey|talk]]) 22:21, 16 November 2024 (PST)


::Actually it works like a charm now, once I've gotten the hang of it. =) I guess I was just being stupid after all. --[[User:Andreasen|Andreasen]] 19:43, 27 Aug 2007 (PDT)
== Source code? ==
 
If you have Photoshop, just install the VTF plugin. You can edit your texture or decal or whatever, and save it directly as a VTF file without the lame targa middleman stage. soooooo much easier than that stupid vtex tool. {{unsigned|Boddah}}
:Good point. That should probably be put into some sort of material creation page as a note. --[[User:Daedalus|Daedalus]] 02:51, 23 Mar 2007 (PDT)


Is the source code to VTEX not included in the Source SDK? I can only find a header file.


==Dividing the page==
[[User:Piqey|Piqey]] ([[User talk:Piqey|talk]]) 20:39, 8 December 2024 (PST)


There are two large sections here, with enormous headings, which are rarely relevant in daily use: Usage from DOS, and Troubleshooting. I'd like to split this page tomorrow, into this page and two sub pages accordingly. If you don't like it, please say so within approximately 12 hours. --[[User:Andreasen|Andreasen]] 19:43, 27 Aug 2007 (PDT)
: I don't believe any version has it, no.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 07:52, 9 December 2024 (PST)
:: I see. Thanks.<br/>— [[User:Piqey|Piqey]] ([[User talk:Piqey|talk]]) 11:45, 9 December 2024 (PST)

Latest revision as of 12:45, 9 December 2024

Double-moved to remove all caps from title. --JeffLane 13:30, 19 Jul 2005 (PDT)


If you have Photoshop, just install the VTF plugin. You can edit your texture or decal or whatever, and save it directly as a VTF file without the lame targa middleman stage. soooooo much easier than that stupid vtex tool. Unsigned comment added by Boddah (talkcontribs) Always sign your posts with four tildes (~~~~)

Good point. That should probably be put into some sort of material creation page as a note. --Daedalus 02:51, 23 Mar 2007 (PDT)

what do i do if the game dosn't have a matirialsrc folder thing?--Lazy genius 23:43, 14 Nov 2008 (PST)

Make it or use VTFEdit. --TomEdwards 04:16, 15 Nov 2008 (PST)

Any way to create HDR textures from PFMs without mips?

Does anyone know of a way to create HDR textures without generating mips for them in the VTF? As mentioned on the page, VTEX’s nomip option doesn’t actually stop the program from generating the mips and saving them in the VTF, which can become a problem when textures are as large as HDR textures can get (RGBA16161616f is 2.66 MB @ 512x512 px w| mips).

VTFEdit can’t be used as it only supports opening HDR textures, not importing them.

Piqey (talk) 22:21, 16 November 2024 (PST)

Source code?

Is the source code to VTEX not included in the Source SDK? I can only find a header file.

Piqey (talk) 20:39, 8 December 2024 (PST)

I don't believe any version has it, no.
SirYodaJedi (talk) 07:52, 9 December 2024 (PST)
I see. Thanks.
Piqey (talk) 11:45, 9 December 2024 (PST)