Rise of War: Difference between revisions

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== Overview ==
{{Orphan|date=January 2024}}
Rise of War is a World War II singleplayer first-person shooter. Rise of War follows the many campaigns of the Pacific, Eastern Front, and Western Front though the many battles leading to the end of World War II.


== Features ==
{{ModStatus|status=Dead|engine=Source|download=}}
* No crosshairs


* No HUD
== Overview ==
 
Rise of War is a total conversion, first-person shooter modification for {{hl2|4}}.
*Shell shock
 
*Realistic health
 
*Squad based tactics
 
*Singleplayer storyline (A multiplayer mode is TBD)
 
*Command point system and abilities
 
*Kits
 
== Nations ==
 
England
 
Soviet Union
 
United States
 
Japan
 
Germany
 
== History ==
20/5/07 *Official mod launch
 
25/5/07 *ModDB website modified
 
26/5/07 *Team requests made
 
 
== Team ==
We can not do this alone, please add yourself if you can make a contribution to the mod.
 
===Management===
[[User:JonVasquez|Jon Vasquez]]
 
===Modeling===
 
=====Weapons=====
Jeff MacLachlan


=====Props=====
Rise of War will contain many battles, from almost every campaign during World War II. Due to production goals, the first release will only contain 4 missions from the Battle of Normandy.


=====Player models=====
==Gameplay==


=====Vehicles=====
===Player Kits===
Players will select a kit before being deployed onto the battlefield. Kits will contain the necessary equipment for players to use during combat. If your needs change you can select another kit via a halftrack, or search through dead bodies for equipment. The more things you take, the heavier you will become.


===Mapping===
===Command Points===
Player will be given command points for killing the enemy and completing objectives. Command points can be used to call in reinforcements, give players special abilities, and use command options, such as calling in artillery strikes, or smoke barrages.


===Scripting===
===Abilities===
Players and NPCs alike will have special abilities that can be utilized from the player control panel. Abilities purchased using command points will allow all players on a team to use that ability as long as they have the right kit.


===WWII Research===
===Teamwork===
[[User:JonVasquez|Jon Vasquez]]


== Help Wanted ==
====Why is teamwork necessary to complete mission?====
If you would like to help please contact [[User:JonVasquez|Jon Vasquez]] or add yourself to the team list above. This mod has just been started so anyone willing to join is welcome as long as they are skilled at some useful to the mod eg. modeling, mapping, scripting, etc.
The health system for RoW function like the Call of Duty system, you don't have a set amount of health, instead when you are hit enough you will lose vision and hearing, and then die if you don't get to cover. Units can help you find ways to attack enemies without risking the lives of your and your fellow soldiers.


[[Category:HL2_Third_Party_Mods]]
====What are some of the benefits of working with your team?====
[[Category:Help Wanted]]
You can devise strategies to help your team win the mission without have a large amount of casualties. Your units are not unlimited, and have to be reinforced if too many die. Reinforcements can take up to 5 minutes to arrive, and many not even be of much help if most of your team has been killed.
[[Category:Single Player Mods]]


===Realism===


===Interested===
====Realism in gameplay====
Add Yourself to this list if you may be interested in joining the Rise of War team.
Realism is a major part of RoW. Weapon recoil, weight and inertia will be taken into account. Soldier carrying light equipment will have a much easier time jumping over obstacles, than a soldier carrying heavy equipment. Also, a soldier carrying heavy equipment will advance slowly up hills, but will move dangerously fast down them.


1.Name:
====Will there be player friendly options for gamers of all skills?====
  Abilities:
Realism will be adjustable for gamers who have trouble with elements of the game. Players will be able to set the amount of damage they receive from different things (ie. falling damage, splash damage, health lost from enemy gunfire, etc.) and much weight will affect movement and stamina. Also, players can select if they want to keep their HUD, or crosshairs.
  Date of post:


2.Name:
==What can be expected from the first release?==
  Abilities:
Row:FoN will contain 4 missions. Each mission will contain three main objectives that the player will have to accomplish. The command abilities will be limited to artillery strikes, reinforcements, and upgrading your soldiers' equipment. Until the RoW team can get more members, the production will be very slow.
  Date of post:


==External links==
==External links==
http://mods.moddb.com/9264/rise-of-war/
* https://www.moddb.com/mods/rise-of-war
* http://riseofwar.page.tl/

Latest revision as of 07:49, 16 April 2024

Skull and crossbones.png

This mod for Source is no longer being developed.

Overview

Rise of War is a total conversion, first-person shooter modification for Half-Life 2 Half-Life 2.

Rise of War will contain many battles, from almost every campaign during World War II. Due to production goals, the first release will only contain 4 missions from the Battle of Normandy.

Gameplay

Player Kits

Players will select a kit before being deployed onto the battlefield. Kits will contain the necessary equipment for players to use during combat. If your needs change you can select another kit via a halftrack, or search through dead bodies for equipment. The more things you take, the heavier you will become.

Command Points

Player will be given command points for killing the enemy and completing objectives. Command points can be used to call in reinforcements, give players special abilities, and use command options, such as calling in artillery strikes, or smoke barrages.

Abilities

Players and NPCs alike will have special abilities that can be utilized from the player control panel. Abilities purchased using command points will allow all players on a team to use that ability as long as they have the right kit.

Teamwork

Why is teamwork necessary to complete mission?

The health system for RoW function like the Call of Duty system, you don't have a set amount of health, instead when you are hit enough you will lose vision and hearing, and then die if you don't get to cover. Units can help you find ways to attack enemies without risking the lives of your and your fellow soldiers.

What are some of the benefits of working with your team?

You can devise strategies to help your team win the mission without have a large amount of casualties. Your units are not unlimited, and have to be reinforced if too many die. Reinforcements can take up to 5 minutes to arrive, and many not even be of much help if most of your team has been killed.

Realism

Realism in gameplay

Realism is a major part of RoW. Weapon recoil, weight and inertia will be taken into account. Soldier carrying light equipment will have a much easier time jumping over obstacles, than a soldier carrying heavy equipment. Also, a soldier carrying heavy equipment will advance slowly up hills, but will move dangerously fast down them.

Will there be player friendly options for gamers of all skills?

Realism will be adjustable for gamers who have trouble with elements of the game. Players will be able to set the amount of damage they receive from different things (ie. falling damage, splash damage, health lost from enemy gunfire, etc.) and much weight will affect movement and stamina. Also, players can select if they want to keep their HUD, or crosshairs.

What can be expected from the first release?

Row:FoN will contain 4 missions. Each mission will contain three main objectives that the player will have to accomplish. The command abilities will be limited to artillery strikes, reinforcements, and upgrading your soldiers' equipment. Until the RoW team can get more members, the production will be very slow.

External links