Template:KV Model: Difference between revisions

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(The default is about the entity's model, not the KV value itself)
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| 2 = model
| 2 = model
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:{{#if:{{{spawn model|}}}
{{#if:{{{spawn model|}}}
  | This entity's model is set to '''<code style="user-select:all">{{{spawn model}}}</code>''' on spawn, so specifying this keyvalue will have no effect.
  | This entity's model is set to '''<code style="user-select:all">{{{spawn model}}}</code>''' on spawn, so specifying this keyvalue will have no effect.
  | In-game 3D representation of the entity to display. This is the path to a [[MDL]] relative to the game's root directory. (128 character limit)
  | In-game 3D representation of the entity to display. This is the path to a [[MDL]] relative to the game's root directory. (128 character limit)
}}
}}<!--
:{{#if:{{{default model|}}}|If no model is specified, it defaults to '''<code style="user-select:all">{{{default model}}}</code>'''.}}
-->{{#if:{{{default model|}}}
:{{See also|[[Model entity/Generic Keyvalues, Inputs and Outputs|Generic Keyvalues, Inputs and Outputs that all model entities have available]]}}
| <br>If no model is specified, it defaults to '''<code style="user-select:all">{{{default model}}}</code>'''.
}}</onlyinclude>
}}}}
:{{See also|[[Model entity/Generic Keyvalues, Inputs and Outputs|Generic Keyvalues, Inputs and Outputs that all model entities have available]]}}</onlyinclude>


== Variants ==
== Variants ==

Latest revision as of 18:09, 23 November 2025

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This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
See also: {{studio rendering note}}, for CBaseAnimating entities which set model explicitly or via a different KV
World Model (model) <model path>
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)

Variants

{{KV Model|spawn model=models/rocket_raccoon.mdl}}

World Model (model) <model path> !FGD
This entity's model is set to models/rocket_raccoon.mdl on spawn, so specifying this keyvalue will have no effect.

{{KV Model|default model=models/faith_connors.mdl}}

World Model (model) <model path>
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
If no model is specified, it defaults to models/faith_connors.mdl.