Postprocessing: Difference between revisions
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** {{ent|color_correction_volume}}, an entity for color correction in specific areas of the {{source|1|nt=0}} map. | ** {{ent|color_correction_volume}}, an entity for color correction in specific areas of the {{source|1|nt=0}} map. | ||
** {{ent|env_tonemap_controller}}, an entity for [[HDR]] and bloom controlling. | ** {{ent|env_tonemap_controller}}, an entity for [[HDR]] and bloom controlling. | ||
** {{ent|env_dof_controller}}, an entity that controls the depth of field settings for all players. |
Latest revision as of 09:42, 23 September 2025
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
Postprocessing may refer to:
- Postprocessing editing software:
- Postprocessing entities:
- post_processing_volume, a Source 2 entity for adding postprocessing to the map.
- postprocess_controller, a Source 1 entity for adding cinematic postprocessing effects.
- color_correction, an entity for color correction on the Source 1 map.
- color_correction_volume, an entity for color correction in specific areas of the Source 1 map.
- env_tonemap_controller, an entity for HDR and bloom controlling.
- env_dof_controller, an entity that controls the depth of field settings for all players.