Pirates Vikings & Knights II: Difference between revisions

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[[Category:HL2 Third Party Mods]]
{{Infobox game
|title = Pirates Vikings & Knights II
|image = Pvkiisteamlogo_big.jpg
|developer = Octoshark Studios
|publisher = Octoshark Studios
|releasedates = 2 Jan, 2007 (Initial release)</br>12 Feb, 2010 (Steam release)</br> 8 Aug, 2025 (1.0)
|genre = First-person [[WP:https://en.wikipedia.org/wiki/Action_game|action game]], [[WP:https://en.wikipedia.org/wiki/Hack_and_slash|hack-and-slash]]
|mode = [[WP:Multiplayer video game|Multiplayer]]
|platform = {{win|1}}, {{mac|1}}, {{linux|1}}
|engine = {{source|4}} (Modified {{src13mp|1|nt=1}})
|appid = 17570
|codelang = [[WP:C++|C++]]
|modsupport = Yes ([https://steamcommunity.com/app/17570/workshop/ Steam Workshop], {{code|custom}} folder)
|steamdeck = {{Steamdeck playable|4}}
|distribution = [[Steam]]
|website = [https://www.octosharkstudios.com/pvkii/#/ Official website]
|links = {{Steam store|app/17570|Steam page}}, {{Moddb|page=other|mods/pirates-vikings-and-knights-ii|ModDB page}}
}}
 
[[Category:Multiplayer Mods]]
[[Category:Multiplayer Mods]]


{{BetaModSmall|engine=Source|download=http://www.pvkii.com/gamefiles.php}}
== Overview ==
 
{{pvkii|4}} is a {{hl2|2}} modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power. It is also the official sequel to the {{hl|2}} mod ''Pirates, Vikings, and Knights''.
==Overview==
Pirates, Vikings & Knights II Is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power.


PVK II pits each team against one another in a variety of different surroundings, from the frozen Viking Northlands, Medieval castles and villages, to the tropical Caribbean. Even mythical lands told of in legends. . Each team and class has their own strength and weaknesses. Vikings being more the close combat specialists, Pirates preferring quick strikes and long distance attacks, and Knights being the all around team.
PVK II pits each team against one another in a variety of different surroundings, from the frozen Viking Northlands, Medieval castles and villages, to the tropical Caribbean. Even mythical lands told of in legends. Each team and class has their own strengths and weaknesses. Vikings being more the close combat specialists, Pirates preferring quick strikes and long distance attacks, and Knights being the all around team.


Cooperation will lead you to victory and glory!
Cooperation will lead you to victory and glory!


Visit the official PVKII site [http://www.pvkii.com here].
== Features ==
 
'''Unique Classes'''
==Features==
* Each team has their own unique set of classes (4) that correspond to the team.
<b>Unique Classes</b>
'''Unique Weapons'''
* Each team will eventually have their own unique set of classes (6) that correspond to the team.
* Each class spawns with their own set of weapons. These weapons are historically accurate and unique, each adding a different strategy to how the classes are played.
<b>Unique Weapons</b>
'''Multiple Game Modes'''
* Each Class spawns with their own unique weapons. These weapons are historically accurate and unique, each adding a different strategy to how the class is played.
* Booty, Trinket Wars, Territory, Last Team Standing, Objective Push, Team Deathmatch, Duel, Competitive
<b>Multiple Game Modes</b>
'''Melee Combat system including blocking/parrying'''
* Booty
* Players can attack in 4 different directions depending on their movement direction. Blocking/Parrying these attacks is the best way to get in a shot of your own. A Perfect Parry can be achieved by parrying in the same direction as an enemy's melee attack.
* Booty Tag
'''Special Abilities'''
* Territory
* Each class has a special ability meter. When full, they will be able to activate a special move/ability unique to each class. When holding a chest in Booty, the ability will make the player move faster.
* Pillage
'''Beautiful Maps'''
* Siege
* The maps range from realistic European countrysides, Scandinavian villages, harbors and ship ports, castles, keeps, catacombs, winter landscapes, & forests, to some not necessarily realistic maps, but fun nonetheless.
* [http://www.pvkii.com/features.php and more]!
'''Bot Support'''
<b>Melee Combat system including blocking/parrying</b>
* {{pvkii|3}} features a purpose-built bot known as "GrogBot" for offline play.
* Players can attack in 4 different directions depending on their movement direction. Blocking/Parrying these attacks is the best way to get in a shot of your own.
<b>Special Abilities</b>
* Each player has a special ability meter. When full they will be able to activate a special move/ability unique to each class.
<b>Beautiful Maps</b>
* The maps will range from Realistic European countrysides, Scandanavian Villiages, Harbors and Ship Ports, Castles, Keeps, Catacombs, Winter Landscapes, & Forests, to some not necessarily realistic maps, but fun nonetheless.
 
 
==Media==
[[Image:pvk_desertruin.jpg|256px|pvk_desertruin]]
[[Image:pvk_fort.jpg|256px|pvk_fort]]<br>
[[Image:pvk_temple.jpg|516px|pvk_temple]]<br>
[[Image:pvk_island.jpg|256px|pvk_island]]
[[Image:pvk_saints.jpg|256px|pvk_saints]]<br>
 
 
==Help Wanted==
<b>Shader/Special FX Programmer</b>
* General understanding of computer graphics theries and techniques.
* Solid skills in C++.
* Strong knowledge of programming pixel and vertex shaders.
<b>Faceposer Artist</b>
* Responsible for creating facial expressions, lip-syncing, and phoneme extractions. Preferrably, you will also have experience with creating morph targets in 3ds max.


Keep an eye out on our [http://www.pvkii.com/jointeam.php Help Wanted] page for more.
== Media ==
===Screenshots===
<center>
[[File:pvk_desertruin.jpg|410px|tw_desertruin]]
[[File:pvk_fort.jpg|410px|tw_fort]]
[[File:pvk_temple.jpg|410px|tw_temple]]
[[File:pvk_island.jpg|410px|bt_island]]
</center>
----
<center>
[[File:pvk_te_cara.jpg|410px|te_cara]]
[[File:pvk_bt_pinegrove.jpg|410px|bt_pinegrove]]
[[File:pvk_lts_gravedanger.jpg|410px|lts_gravedanger]]
[[File:pvk_bt_townsquare.jpg|410px|bt_townsquare]]
</center>
===Videos===
* [https://www.youtube.com/watch?v=g4cWWbJJovE PVK2 1.0 Release Trailer] - Youtube
* [http://www.youtube.com/watch?v=1i7tYGeydcs&eurl= PVK II Teaser Trailer / Low Quality] - Youtube
* [https://web.archive.org/web/20070119070742/http://files.filefront.com/6432244 PVK II Teaser Trailer / High Quality] - Filefront (Archived, Broken)
* [https://www.youtube.com/watch?v=W2p6vhRDa1A&t "No Time To Waste" Official SFM Trailer] - Youtube


==Links==
[[Category:Pirates Vikings & Knights II]] {{SourceBranchCategory|pvkiibranch}}
* [http://www.pvkii.com PVKII Homepage]
* {{moddb|2214}}

Latest revision as of 05:52, 26 August 2025

Pirates Vikings & Knights II
Pvkiisteamlogo big.jpg
Developer(s)
Octoshark Studios
Publisher(s)
Octoshark Studios
Release date(s)
2 Jan, 2007 (Initial release)
12 Feb, 2010 (Steam release)
8 Aug, 2025 (1.0)
Genre(s)
Mode(s)
Platform(s)
Engine
Steam AppID
Written in
Mod support
Yes (Steam Workshop, custom folder)
Steam Deck compatbility
Distribution
Official website

Overview

Pirates Vikings & Knights II Pirates Vikings & Knights II is a Half-Life 2 Half-Life 2 modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power. It is also the official sequel to the Half-Life Half-Life mod Pirates, Vikings, and Knights.

PVK II pits each team against one another in a variety of different surroundings, from the frozen Viking Northlands, Medieval castles and villages, to the tropical Caribbean. Even mythical lands told of in legends. Each team and class has their own strengths and weaknesses. Vikings being more the close combat specialists, Pirates preferring quick strikes and long distance attacks, and Knights being the all around team.

Cooperation will lead you to victory and glory!

Features

Unique Classes

  • Each team has their own unique set of classes (4) that correspond to the team.

Unique Weapons

  • Each class spawns with their own set of weapons. These weapons are historically accurate and unique, each adding a different strategy to how the classes are played.

Multiple Game Modes

  • Booty, Trinket Wars, Territory, Last Team Standing, Objective Push, Team Deathmatch, Duel, Competitive

Melee Combat system including blocking/parrying

  • Players can attack in 4 different directions depending on their movement direction. Blocking/Parrying these attacks is the best way to get in a shot of your own. A Perfect Parry can be achieved by parrying in the same direction as an enemy's melee attack.

Special Abilities

  • Each class has a special ability meter. When full, they will be able to activate a special move/ability unique to each class. When holding a chest in Booty, the ability will make the player move faster.

Beautiful Maps

  • The maps range from realistic European countrysides, Scandinavian villages, harbors and ship ports, castles, keeps, catacombs, winter landscapes, & forests, to some not necessarily realistic maps, but fun nonetheless.

Bot Support

Media

Screenshots

tw_desertruin tw_fort tw_temple bt_island


te_cara bt_pinegrove lts_gravedanger bt_townsquare

Videos