User:PavelCheloveckov: Difference between revisions

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*{{Half-Life 2: Episode Three|4.2|nt=2}} (complete the page)
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|-
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#about|About Pavel]]</span>
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#projects|Projects]]</span>
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#skills|Skills]]</span>
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#tools|Tools]]</span>
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#timeline|Timeline]]</span>
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#quote|Quote]]</span>
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#links|External Links]]</span>
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{| style="width:100%; border-collapse:collapse;"
|-
! colspan="2" style="text-align:center; font-size:20px; background:#1a1a1a; color:#f7921e; padding:12px;" | '''PavelCheloveckov'''&nbsp;[[File:HL2_logo.png|20px]]&nbsp;[[File:Portal_logo.png|20px]]
|-
| colspan="2" style="text-align:center; background:#0e0e0e;" | [[File:PavelCheloveckov.jpg|400px|frameless|center]]<br><span style="font-size:12px; color:#ccc;">Developer · UI Designer · Source Enthusiast</span>
|-
| '''Name'''
| Pawel
|-
| '''Nickname'''
| PavelCheloveckov
|-
| '''Date of Birth'''
| October 21, 2011
|-
| '''Age'''
| 13 years
|-
| '''Skills'''
| Python · Pygame · Source SDK
|-
| '''Known Projects'''
| [[Freeman's Journey]] · Lost Episode · LumberCraft
|-
| '''Studio'''
| [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], founded 2025
|-
|-
| '''Favorite Font'''
| style="padding:10px;" | [[#about|<span style="color:#f7921e;">About Pavel</span>]]
| Alte DIN 1451 Mittelschrift
| style="padding:10px;" | [[#projects|<span style="color:#f7921e;">Projects</span>]]
| style="padding:10px;" | [[#skills|<span style="color:#f7921e;">Skills</span>]]
| style="padding:10px;" | [[#tools|<span style="color:#f7921e;">Tools</span>]]
| style="padding:10px;" | [[#timeline|<span style="color:#f7921e;">Timeline</span>]]
| style="padding:10px;" | [[#quote|<span style="color:#f7921e;">Quote</span>]]
| style="padding:10px;" | [[#links|<span style="color:#f7921e;">External Links</span>]]
|}
|}
</div>


<!-- ==== SECTION: ABOUT ==== -->
<!-- ==== ABOUT ==== -->
<span id="about"></span>
<span id="about"></span>
== About Pavel ==
== About Pavel ==
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Founder of [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], a team dedicated to original mods and prototypes.
Founder of [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], a team dedicated to original mods and prototypes.


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<!-- ==== SECTION: PROJECTS ==== -->
<span id="projects"></span>
<span id="projects"></span>
== Projects ==
== Projects ==
<div style="display:flex; flex-wrap:wrap; gap:10px;">
{| style="max-width:1000px; margin:auto; border-collapse: separate; border-spacing: 20px; background:#101820; border:2px solid #5a7c8b; border-radius:14px; padding:20px; font-family:Segoe UI, Tahoma, sans-serif; color:#e0e6eb; background-image: url('[[filepath:Xen_Image.png]]'); background-size: cover; background-position: center;"
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|-
  [[Freeman's Journey]] 
! style="background:#384b55; color:#e0e6eb; border-radius:10px; padding:12px; width:280px; font-weight:700;" | Project
  * Single-player mod for Half-Life 2   
! style="background:#1b2329; border-radius:10px; padding:12px;" | Description
  * New custom UI (VGUI)  
|-
  * Unique story, interface, and gameplay mechanics
| '''Freeman's Journey'''
  </div>
| Single-player mod for Half-Life 2   
  <div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;">
Custom UI using VGUI   
  '''Portal: Lost Episode'''
Unique narrative and gameplay design
  * Alternate storyline   
|-
  * Custom level architecture  
| '''Portal: Lost Episode'''
  * Visual experiments and shaders
| Alternative storyline   
  </div>
Custom architecture and level puzzles  
  <div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;">
Stylized visual effects and shaders
  '''LumberCraft'''
|-
  * Factorio-like Pygame project  
| '''LumberCraft'''
  * Resource management, map, UI  
| Factorio-inspired Pygame sandbox  
  * Custom engine logic
Map, resource management, crafting  
  </div>
Powered by a custom engine
</div>
|}


<!-- ==== SECTION: SKILLS ==== -->
<!-- ==== SKILLS ==== -->
<span id="skills"></span>
<span id="skills"></span>
== Skills ==
== Skills ==
* Level design with [[Hammer]]
* Level design with [[Hammer]]
* UI creation with VGUI
* UI creation with VGUI
* Python and Pygame programming
* Python and Pygame programming
* Font embedding (OTF/TTF)
* Font embedding (OTF/TTF)
* Ambient sound design
* Ambient sound design
* Entity scripting via I/O system
* Entity scripting via I/O system
* Menu and interface architecture
* Menu and interface architecture


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== Tools ==
== Tools ==
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* Pygame · PyCharm · Paint.NET · Audacity
* Pygame · PyCharm · Paint.NET · Audacity


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== Timeline ==
== Timeline ==
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* '''2024–2025:''' Mod and game development; founded '''KLG Studio'''
* '''2024–2025:''' Mod and game development; founded '''KLG Studio'''


<!-- ==== SECTION: QUOTE ==== -->
<!-- ==== QUOTE ==== -->
<span id="quote"></span>
<span id="quote"></span>
== Quote ==
== Quote ==
“User interfaces are more than menus – they are the invisible bond between game and player.” — '''PavelCheloveckov'''
<blockquote style="border-left:4px solid #f7921e; padding-left:10px; color:#e0d6c5; font-style:italic; max-width:800px; margin:20px auto;">
“User interfaces are more than menus – they are the invisible bond between game and player.”
<span style="color:#f7921e; font-weight:600;">PavelCheloveckov</span>
</blockquote>


<!-- ==== SECTION: LINKS ==== -->
<!-- ==== LINKS ==== -->
<span id="links"></span>
<span id="links"></span>
== External Links ==
== External Links ==
* [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio – Official Wiki]   
* [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio – Official Wiki]   
* [https://developer.valvesoftware.com/wiki/User:PavelCheloveckov Valve Developer Community Profile]
* [https://developer.valvesoftware.com/wiki/User:PavelCheloveckov Valve Developer Community Profile]
* [https://github.com/PavelCheloveckov GitHub Profile]
 
<!-- ==== GALLERY ==== -->
<span id="gallery"></span>
== Gallery ==
Below are some images related to my projects and inspiration. This section helps visitors visualise my work and interests.
 
<gallery mode="packed" widths="250">
File:HL2 Boxart.jpg|The classic Half-Life 2 box art is a major inspiration
File:Hammer_Editor_logo.png|Hammer Editor logo representing my level design work
File:Source_Engine_Logo.png|Logo of the Source engine, the heart of my projects
</gallery>
 
 
* [https://github.com/PavelCheloveckov GitHub Profile]
* [https://steamcommunity.com/id/PavelCheloveckov Steam Profile]
* [https://steamcommunity.com/id/PavelCheloveckov Steam Profile]

Latest revision as of 08:57, 17 August 2025

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PavelCheloveckov


User SandboxUser Settings
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About Pavel Projects Skills Tools Timeline Quote External Links

About Pavel

PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source Source engine. Founder of KLG Studio, a team dedicated to original mods and prototypes.

Projects

Project Description
Freeman's Journey Single-player mod for Half-Life 2

Custom UI using VGUI Unique narrative and gameplay design

Portal: Lost Episode Alternative storyline

Custom architecture and level puzzles Stylized visual effects and shaders

LumberCraft Factorio-inspired Pygame sandbox

Map, resource management, crafting Powered by a custom engine

Skills

  • Level design with Hammer
  • UI creation with VGUI
  • Python and Pygame programming
  • Font embedding (OTF/TTF)
  • Ambient sound design
  • Entity scripting via I/O system
  • Menu and interface architecture

Tools

Timeline

  • 2021: First contact with Source engine and games
  • 2022: Started Python programming
  • 2023: Began level design with Hammer
  • 2024–2025: Mod and game development; founded KLG Studio

Quote

“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov

External Links

Gallery

Below are some images related to my projects and inspiration. This section helps visitors visualise my work and interests.