User:PavelCheloveckov: Difference between revisions

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{{DISPLAYTITLE:User:PavelCheloveckov}}
 
{{User page
| align = -85px
| userboxes =
  {{Userbox location}}
  {{Userbox lang|type=en|fluency=2}}
  {{Userbox translator|en|ru}}
  {{Userbox comlang|type=python}}
  {{Userbox comlang|type=pygame}}
  {{Userbox modder|type=source}}
  {{Userbox modder|type=goldsrc}}
  {{Userbox os|type=Windows 10}}
  {{Userbox User for|year=2025|month=7|day=26}}
  {{:User:PavelCheloveckov/PythonProgress|percent=60|lang=en}}
| infoboxtitle = <span style="color:#f7921e;">To Do list</span>
| infobox = Translate the following pages:
*{{Counter-Strike: Source|4.2}} (into Russian)
*{{Half-Life 2: Episode Three|4.2|nt=2}} (complete the page)
}}


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<!-- ===== NAVIGATION BAR ===== -->
<!-- ===== NAVIGATION ===== -->
<div style="border-radius:12px; overflow:hidden; border:2px solid #f7921e; margin:auto; max-width:1000px;">
{| style="background:#1a1a1a; border:2px solid #f7921e; margin:auto; border-radius:12px; padding:6px; max-width:1000px; text-align:center; font-family:Segoe UI, Tahoma, sans-serif; font-weight:600; font-size:16px;"
{| class="wikitable" style="background:#1a1a1a; border:none; width:100%; text-align:center; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; font-weight: 600; font-size: 16px; border-collapse: separate; border-spacing: 0;"
|-
|-
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#about|About Pavel]]</span>
| style="padding:10px;" | [[#about|<span style="color:#f7921e;">About Pavel</span>]]
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#projects|Projects]]</span>
| style="padding:10px;" | [[#projects|<span style="color:#f7921e;">Projects</span>]]
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#skills|Skills]]</span>
| style="padding:10px;" | [[#skills|<span style="color:#f7921e;">Skills</span>]]
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#tools|Tools]]</span>
| style="padding:10px;" | [[#tools|<span style="color:#f7921e;">Tools</span>]]
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#timeline|Timeline]]</span>
| style="padding:10px;" | [[#timeline|<span style="color:#f7921e;">Timeline</span>]]
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#quote|Quote]]</span>
| style="padding:10px;" | [[#quote|<span style="color:#f7921e;">Quote</span>]]
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#links|External Links]]</span>
| style="padding:10px;" | [[#links|<span style="color:#f7921e;">External Links</span>]]
|}
|}
</div>


<!-- ==== PROFILE CARD ==== -->
<!-- ==== ABOUT ==== -->
<div style="width:620px; background:#111; color:#fff; font-size:14px; border:2px solid #f7921e; float:right; margin-left:20px; margin-bottom:20px; border-radius:12px; overflow:hidden; box-shadow: 0 4px 20px rgba(0,0,0,0.6); transition: transform 0.3s;">
<span id="about"></span>
{| style="width:100%; border-collapse:collapse;"
== About Pavel ==
'''PavelCheloveckov''' is an independent developer focused on modding, UI design, and creative work using the {{src|4}} engine. 
Founder of [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], a team dedicated to original mods and prototypes.
 
<!-- ==== PROJECTS ==== -->
<span id="projects"></span>
== Projects ==
{| style="max-width:1000px; margin:auto; border-collapse: separate; border-spacing: 20px; background:#101820; border:2px solid #5a7c8b; border-radius:14px; padding:20px; font-family:Segoe UI, Tahoma, sans-serif; color:#e0e6eb; background-image: url('[[filepath:Xen_Image.png]]'); background-size: cover; background-position: center;"
|-
|-
! colspan="2" style="text-align:center; font-size:20px; background:#1a1a1a; color:#f7921e; padding:12px;" | '''PavelCheloveckov'''&nbsp;[[File:HL2_logo.png|20px]]&nbsp;[[File:Portal_logo.png|20px]]
! style="background:#384b55; color:#e0e6eb; border-radius:10px; padding:12px; width:280px; font-weight:700;" | Project
! style="background:#1b2329; border-radius:10px; padding:12px;" | Description
|-
|-
| colspan="2" style="text-align:center; background:#0e0e0e;" | [[File:PavelCheloveckov.jpg|400px|frameless|center]]<br><span style="font-size:12px; color:#ccc;">Developer · UI Designer · Source Enthusiast</span>
| '''Freeman's Journey'''
| Single-player mod for Half-Life 2 
Custom UI using VGUI 
Unique narrative and gameplay design
|-
|-
| '''Name'''
| '''Portal: Lost Episode'''
| Pawel
| Alternative storyline 
Custom architecture and level puzzles 
Stylized visual effects and shaders
|-
|-
| '''Nickname'''
| '''LumberCraft'''
| PavelCheloveckov
| Factorio-inspired Pygame sandbox 
|-
Map, resource management, crafting 
| '''Date of Birth'''
Powered by a custom engine
| October 21, 2011
|-
| '''Age'''
| 13 years
|-
| '''Location'''
| Saint Petersburg, Russia
|-
| '''Skills'''
| Python · Pygame · Source SDK
|-
| '''Known Projects'''
| Freeman Journey · Lost Episode · LumberCraft
|-
| '''Studio'''
| [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], founded 2025
|-
| '''Favorite Font'''
| Alte DIN 1451 Mittelschrift
|}
|}
</div>


<!-- ==== SECTION: ABOUT ==== -->
<!-- ==== SKILLS ==== -->
<span id="about"></span>
== About Pavel ==
'''PavelCheloveckov''' is an independent developer specializing in modding, interface design, and creative work with the {{src|4}}. 
He is the founder of [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], a team creating mods and prototypes with a unique style.
 
<div style="clear:both;"></div>
 
<!-- ==== SECTION: PROJECTS ==== -->
<span id="projects"></span>
== Projects ==
<div style="display:flex; flex-wrap:wrap; gap:10px;">
 
<div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;">
'''Freeman Journey''' 
* Single-player mod for Half-Life 2 
* Completely new UI (VGUI) 
* Original story, interface, and new gameplay mechanics
</div>
 
<div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;">
'''Portal: Lost Episode''' 
* Alternative story 
* Custom level structure 
* Visual experiments & shaders
</div>
 
<div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;">
'''LumberCraft''' 
* Factorio-like Pygame project 
* Resource management, map, interface 
* Independent engine logic
</div>
 
</div>
 
<!-- ==== SECTION: SKILLS ==== -->
<span id="skills"></span>
<span id="skills"></span>
== Skills ==
== Skills ==
* Level design with [[Hammer]]
* Level design with [[Hammer]]
* User interfaces with VGUI
* UI creation with VGUI
* Python & Pygame programming
* Python and Pygame programming
* Font integration (OTF/TTF)
* Font embedding (OTF/TTF)
* Ambient sound design
* Ambient sound design
* Entity scripting with I/O system
* Entity scripting via I/O system
* Menu and interface design
* Menu and interface architecture


<!-- ==== SECTION: TOOLS ==== -->
<!-- ==== TOOLS ==== -->
<span id="tools"></span>
<span id="tools"></span>
== Tools ==
== Tools ==
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* Pygame · PyCharm · Paint.NET · Audacity
* Pygame · PyCharm · Paint.NET · Audacity


<!-- ==== SECTION: TIMELINE ==== -->
<!-- ==== TIMELINE ==== -->
<span id="timeline"></span>
<span id="timeline"></span>
== Timeline ==
== Timeline ==
* '''2021:''' First introduction to the Source engine and its games   
* '''2021:''' First contact with Source engine and games   
* '''2022:''' Started learning Python programming   
* '''2022:''' Started Python programming   
* '''2023:''' Began level design in Hammer Editor  
* '''2023:''' Began level design with Hammer   
* '''2024–2025:''' Developing mods and games, founding '''KLG Studio'''
* '''2024–2025:''' Mod and game development; founded '''KLG Studio'''


<!-- ==== SECTION: QUOTE ==== -->
<!-- ==== QUOTE ==== -->
<span id="quote"></span>
<span id="quote"></span>
== Quote ==
== Quote ==
“User interfaces are more than menus – they are the invisible bond between game and player.” — '''PavelCheloveckov'''
<blockquote style="border-left:4px solid #f7921e; padding-left:10px; color:#e0d6c5; font-style:italic; max-width:800px; margin:20px auto;">
“User interfaces are more than menus – they are the invisible bond between game and player.”
<span style="color:#f7921e; font-weight:600;">PavelCheloveckov</span>
</blockquote>


<!-- ==== SECTION: LINKS ==== -->
<!-- ==== LINKS ==== -->
<span id="links"></span>
<span id="links"></span>
== External Links ==
== External Links ==
* [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio – Official Wiki]   
* [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio – Official Wiki]   
* [https://developer.valvesoftware.com/wiki/User:PavelCheloveckov Valve Developer Community Profile]
* [https://developer.valvesoftware.com/wiki/User:PavelCheloveckov Valve Developer Community Profile] 
 
<!-- ==== GALLERY ==== -->
<span id="gallery"></span>
== Gallery ==
Below are some images related to my projects and inspiration. This section helps visitors visualise my work and interests.
 
<gallery mode="packed" widths="250">
File:HL2 Boxart.jpg|The classic Half-Life 2 box art is a major inspiration
File:Hammer_Editor_logo.png|Hammer Editor logo representing my level design work
File:Source_Engine_Logo.png|Logo of the Source engine, the heart of my projects
</gallery>
 
 
* [https://github.com/PavelCheloveckov GitHub Profile] 
* [https://steamcommunity.com/id/PavelCheloveckov Steam Profile]

Latest revision as of 08:57, 17 August 2025

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PavelCheloveckov


User SandboxUser Settings
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About Pavel Projects Skills Tools Timeline Quote External Links

About Pavel

PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source Source engine. Founder of KLG Studio, a team dedicated to original mods and prototypes.

Projects

Project Description
Freeman's Journey Single-player mod for Half-Life 2

Custom UI using VGUI Unique narrative and gameplay design

Portal: Lost Episode Alternative storyline

Custom architecture and level puzzles Stylized visual effects and shaders

LumberCraft Factorio-inspired Pygame sandbox

Map, resource management, crafting Powered by a custom engine

Skills

  • Level design with Hammer
  • UI creation with VGUI
  • Python and Pygame programming
  • Font embedding (OTF/TTF)
  • Ambient sound design
  • Entity scripting via I/O system
  • Menu and interface architecture

Tools

Timeline

  • 2021: First contact with Source engine and games
  • 2022: Started Python programming
  • 2023: Began level design with Hammer
  • 2024–2025: Mod and game development; founded KLG Studio

Quote

“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov

External Links

Gallery

Below are some images related to my projects and inspiration. This section helps visitors visualise my work and interests.