User:PavelCheloveckov: Difference between revisions

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(Created page with "== PavelCheloveckov == '''PavelCheloveckov''' is an independent mod developer working with the Source Engine, mainly focused on creating story-driven and experimental experiences in the Half-Life and Portal universes. He is the founder of KLG Studio, a small team aimed at developing mods and Source-based content. == Projects == * '''Freeman Journey''' – a single-player total conversion mod for ''Half-Life 2'' with custom maps, fully reworked HUD (VGUI), origin...")
 
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== PavelCheloveckov ==
__NOTOC__
'''PavelCheloveckov''' is an independent mod developer working with the [[Source Engine]], mainly focused on creating story-driven and experimental experiences in the Half-Life and Portal universes. He is the founder of [[KLG Studio]], a small team aimed at developing mods and Source-based content.
__NOEDITSECTION__


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| infoboxtitle = <span style="color:#f7921e;">To Do list</span>
| infobox = Translate the following pages:
*{{Counter-Strike: Source|4.2}} (into Russian)
*{{Half-Life 2: Episode Three|4.2|nt=2}} (complete the page)
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<!-- ===== NAVIGATION ===== -->
{| style="background:#1a1a1a; border:2px solid #f7921e; margin:auto; border-radius:12px; padding:6px; max-width:1000px; text-align:center; font-family:Segoe UI, Tahoma, sans-serif; font-weight:600; font-size:16px;"
|-
| style="padding:10px;" | [[#about|<span style="color:#f7921e;">About Pavel</span>]]
| style="padding:10px;" | [[#projects|<span style="color:#f7921e;">Projects</span>]]
| style="padding:10px;" | [[#skills|<span style="color:#f7921e;">Skills</span>]]
| style="padding:10px;" | [[#tools|<span style="color:#f7921e;">Tools</span>]]
| style="padding:10px;" | [[#timeline|<span style="color:#f7921e;">Timeline</span>]]
| style="padding:10px;" | [[#quote|<span style="color:#f7921e;">Quote</span>]]
| style="padding:10px;" | [[#links|<span style="color:#f7921e;">External Links</span>]]
|}
<!-- ==== ABOUT ==== -->
<span id="about"></span>
== About Pavel ==
'''PavelCheloveckov''' is an independent developer focused on modding, UI design, and creative work using the {{src|4}} engine. 
Founder of [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], a team dedicated to original mods and prototypes.
<!-- ==== PROJECTS ==== -->
<span id="projects"></span>
== Projects ==
== Projects ==
* '''Freeman Journey''' – a single-player total conversion mod for ''Half-Life 2'' with custom maps, fully reworked HUD (VGUI), original storyline, and new gameplay features.
{| style="max-width:1000px; margin:auto; border-collapse: separate; border-spacing: 20px; background:#101820; border:2px solid #5a7c8b; border-radius:14px; padding:20px; font-family:Segoe UI, Tahoma, sans-serif; color:#e0e6eb; background-image: url('[[filepath:Xen_Image.png]]'); background-size: cover; background-position: center;"
* '''Portal: Lost Episode''' – an experimental mod based on the ''Portal'' game, featuring puzzle-driven gameplay with alternative story elements and custom aesthetics.
|-
! style="background:#384b55; color:#e0e6eb; border-radius:10px; padding:12px; width:280px; font-weight:700;" | Project
! style="background:#1b2329; border-radius:10px; padding:12px;" | Description
|-
| '''Freeman's Journey'''
| Single-player mod for Half-Life 2
Custom UI using VGUI
Unique narrative and gameplay design
|-
| '''Portal: Lost Episode'''
| Alternative storyline 
Custom architecture and level puzzles 
Stylized visual effects and shaders
|-
| '''LumberCraft'''
| Factorio-inspired Pygame sandbox 
Map, resource management, crafting 
Powered by a custom engine
|}


<!-- ==== SKILLS ==== -->
<span id="skills"></span>
== Skills ==
== Skills ==
* Level design in [[Hammer]]
* Level design with [[Hammer]]
* Custom HUD development (VGUI)
* UI creation with VGUI
* Font integration using OTF/TTF
* Python and Pygame programming 
* Ambient sound design
* Font embedding (OTF/TTF
* I/O entity logic scripting
* Ambient sound design
* Custom UI and menu design
* Entity scripting via I/O system 
* Working with [[Source SDK 2013]]
* Menu and interface architecture


== Tools Used ==
<!-- ==== TOOLS ==== -->
* [[Hammer]]
<span id="tools"></span>
* [[Source SDK 2013]]
== Tools ==
* VTFEdit
* {{Hammer|4}}, {{src13|4}}, {{vtfedit|4}}, {{gcfscape|4}}, {{Hlmv|4|nt=1}}, {{Crowbar|4}} 
* GCFScape
* Pygame · PyCharm · Paint.NET · Audacity
* HLMV (Model Viewer)
* Crowbar


== Notes ==
<!-- ==== TIMELINE ==== -->
Pavel is currently working on expanding his Source knowledge by experimenting with HUD/UI redesign and deeper mod scripting.  
<span id="timeline"></span>
He is also active in the Fandom community and documents his projects on various wikis.
== Timeline ==
* '''2021:''' First contact with Source engine and games 
* '''2022:''' Started Python programming 
* '''2023:''' Began level design with Hammer  
* '''2024–2025:''' Mod and game development; founded '''KLG Studio'''


<!-- ==== QUOTE ==== -->
<span id="quote"></span>
== Quote ==
<blockquote style="border-left:4px solid #f7921e; padding-left:10px; color:#e0d6c5; font-style:italic; max-width:800px; margin:20px auto;">
“User interfaces are more than menus – they are the invisible bond between game and player.” 
— <span style="color:#f7921e; font-weight:600;">PavelCheloveckov</span>
</blockquote>
<!-- ==== LINKS ==== -->
<span id="links"></span>
== External Links ==
== External Links ==
* [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio – Official Wiki] 
* [https://developer.valvesoftware.com/wiki/User:PavelCheloveckov Valve Developer Community Profile] 
<!-- ==== GALLERY ==== -->
<span id="gallery"></span>
== Gallery ==
Below are some images related to my projects and inspiration. This section helps visitors visualise my work and interests.
<gallery mode="packed" widths="250">
File:HL2 Boxart.jpg|The classic Half-Life 2 box art is a major inspiration
File:Hammer_Editor_logo.png|Hammer Editor logo representing my level design work
File:Source_Engine_Logo.png|Logo of the Source engine, the heart of my projects
</gallery>
* [https://github.com/PavelCheloveckov GitHub Profile] 
* [https://steamcommunity.com/id/PavelCheloveckov Steam Profile]

Latest revision as of 08:57, 17 August 2025

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PavelCheloveckov


User SandboxUser Settings
6516d8c837d20250704014438211.png
About Pavel Projects Skills Tools Timeline Quote External Links

About Pavel

PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source Source engine. Founder of KLG Studio, a team dedicated to original mods and prototypes.

Projects

Project Description
Freeman's Journey Single-player mod for Half-Life 2

Custom UI using VGUI Unique narrative and gameplay design

Portal: Lost Episode Alternative storyline

Custom architecture and level puzzles Stylized visual effects and shaders

LumberCraft Factorio-inspired Pygame sandbox

Map, resource management, crafting Powered by a custom engine

Skills

  • Level design with Hammer
  • UI creation with VGUI
  • Python and Pygame programming
  • Font embedding (OTF/TTF)
  • Ambient sound design
  • Entity scripting via I/O system
  • Menu and interface architecture

Tools

Timeline

  • 2021: First contact with Source engine and games
  • 2022: Started Python programming
  • 2023: Began level design with Hammer
  • 2024–2025: Mod and game development; founded KLG Studio

Quote

“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov

External Links

Gallery

Below are some images related to my projects and inspiration. This section helps visitors visualise my work and interests.