User:PavelCheloveckov: Difference between revisions
(Created page with "== PavelCheloveckov == '''PavelCheloveckov''' is an independent mod developer working with the Source Engine, mainly focused on creating story-driven and experimental experiences in the Half-Life and Portal universes. He is the founder of KLG Studio, a small team aimed at developing mods and Source-based content. == Projects == * '''Freeman Journey''' – a single-player total conversion mod for ''Half-Life 2'' with custom maps, fully reworked HUD (VGUI), origin...") |
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{{User page | |||
| align = -85px | |||
| userboxes = | |||
{{Userbox location}} | |||
{{Userbox lang|type=en|fluency=2}} | |||
{{Userbox translator|en|ru}} | |||
{{Userbox comlang|type=python}} | |||
{{Userbox comlang|type=pygame}} | |||
{{Userbox modder|type=source}} | |||
{{Userbox modder|type=goldsrc}} | |||
{{Userbox os|type=Windows 10}} | |||
{{Userbox User for|year=2025|month=7|day=26}} | |||
{{:User:PavelCheloveckov/PythonProgress|percent=60|lang=en}} | |||
| infoboxtitle = <span style="color:#f7921e;">To Do list</span> | |||
| infobox = Translate the following pages: | |||
*{{Counter-Strike: Source|4.2}} (into Russian) | |||
*{{Half-Life 2: Episode Three|4.2|nt=2}} (complete the page) | |||
}} | |||
{{Background | |||
| file = 6516d8c837d20250704014438211.png | |||
| opacity = 0.05 | |||
| gradient-height = 650px | |||
}} | |||
<!-- ===== NAVIGATION ===== --> | |||
{| style="background:#1a1a1a; border:2px solid #f7921e; margin:auto; border-radius:12px; padding:6px; max-width:1000px; text-align:center; font-family:Segoe UI, Tahoma, sans-serif; font-weight:600; font-size:16px;" | |||
|- | |||
| style="padding:10px;" | [[#about|<span style="color:#f7921e;">About Pavel</span>]] | |||
| style="padding:10px;" | [[#projects|<span style="color:#f7921e;">Projects</span>]] | |||
| style="padding:10px;" | [[#skills|<span style="color:#f7921e;">Skills</span>]] | |||
| style="padding:10px;" | [[#tools|<span style="color:#f7921e;">Tools</span>]] | |||
| style="padding:10px;" | [[#timeline|<span style="color:#f7921e;">Timeline</span>]] | |||
| style="padding:10px;" | [[#quote|<span style="color:#f7921e;">Quote</span>]] | |||
| style="padding:10px;" | [[#links|<span style="color:#f7921e;">External Links</span>]] | |||
|} | |||
<!-- ==== ABOUT ==== --> | |||
<span id="about"></span> | |||
== About Pavel == | |||
'''PavelCheloveckov''' is an independent developer focused on modding, UI design, and creative work using the {{src|4}} engine. | |||
Founder of [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], a team dedicated to original mods and prototypes. | |||
<!-- ==== PROJECTS ==== --> | |||
<span id="projects"></span> | |||
== Projects == | == Projects == | ||
{| style="max-width:1000px; margin:auto; border-collapse: separate; border-spacing: 20px; background:#101820; border:2px solid #5a7c8b; border-radius:14px; padding:20px; font-family:Segoe UI, Tahoma, sans-serif; color:#e0e6eb; background-image: url('[[filepath:Xen_Image.png]]'); background-size: cover; background-position: center;" | |||
|- | |||
! style="background:#384b55; color:#e0e6eb; border-radius:10px; padding:12px; width:280px; font-weight:700;" | Project | |||
! style="background:#1b2329; border-radius:10px; padding:12px;" | Description | |||
|- | |||
| '''Freeman's Journey''' | |||
| Single-player mod for Half-Life 2 | |||
Custom UI using VGUI | |||
Unique narrative and gameplay design | |||
|- | |||
| '''Portal: Lost Episode''' | |||
| Alternative storyline | |||
Custom architecture and level puzzles | |||
Stylized visual effects and shaders | |||
|- | |||
| '''LumberCraft''' | |||
| Factorio-inspired Pygame sandbox | |||
Map, resource management, crafting | |||
Powered by a custom engine | |||
|} | |||
<!-- ==== SKILLS ==== --> | |||
<span id="skills"></span> | |||
== Skills == | == Skills == | ||
* Level design | * Level design with [[Hammer]] | ||
* | * UI creation with VGUI | ||
* Font | * Python and Pygame programming | ||
* Ambient sound design | * Font embedding (OTF/TTF) | ||
* I/O | * Ambient sound design | ||
* | * Entity scripting via I/O system | ||
* Menu and interface architecture | |||
== Tools | <!-- ==== TOOLS ==== --> | ||
* | <span id="tools"></span> | ||
== Tools == | |||
* | * {{Hammer|4}}, {{src13|4}}, {{vtfedit|4}}, {{gcfscape|4}}, {{Hlmv|4|nt=1}}, {{Crowbar|4}} | ||
* Pygame · PyCharm · Paint.NET · Audacity | |||
== | <!-- ==== TIMELINE ==== --> | ||
<span id="timeline"></span> | |||
== Timeline == | |||
* '''2021:''' First contact with Source engine and games | |||
* '''2022:''' Started Python programming | |||
* '''2023:''' Began level design with Hammer | |||
* '''2024–2025:''' Mod and game development; founded '''KLG Studio''' | |||
<!-- ==== QUOTE ==== --> | |||
<span id="quote"></span> | |||
== Quote == | |||
<blockquote style="border-left:4px solid #f7921e; padding-left:10px; color:#e0d6c5; font-style:italic; max-width:800px; margin:20px auto;"> | |||
“User interfaces are more than menus – they are the invisible bond between game and player.” | |||
— <span style="color:#f7921e; font-weight:600;">PavelCheloveckov</span> | |||
</blockquote> | |||
<!-- ==== LINKS ==== --> | |||
<span id="links"></span> | |||
== External Links == | == External Links == | ||
* [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio – Official Wiki] | |||
* [https://developer.valvesoftware.com/wiki/User:PavelCheloveckov Valve Developer Community Profile] | |||
<!-- ==== GALLERY ==== --> | |||
<span id="gallery"></span> | |||
== Gallery == | |||
Below are some images related to my projects and inspiration. This section helps visitors visualise my work and interests. | |||
<gallery mode="packed" widths="250"> | |||
File:HL2 Boxart.jpg|The classic Half-Life 2 box art is a major inspiration | |||
File:Hammer_Editor_logo.png|Hammer Editor logo representing my level design work | |||
File:Source_Engine_Logo.png|Logo of the Source engine, the heart of my projects | |||
</gallery> | |||
* [https://github.com/PavelCheloveckov GitHub Profile] | |||
* [https://steamcommunity.com/id/PavelCheloveckov Steam Profile] |
Latest revision as of 08:57, 17 August 2025
About Pavel | Projects | Skills | Tools | Timeline | Quote | External Links |
About Pavel
PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source engine.
Founder of KLG Studio, a team dedicated to original mods and prototypes.
Projects
Project | Description |
---|---|
Freeman's Journey | Single-player mod for Half-Life 2
Custom UI using VGUI Unique narrative and gameplay design |
Portal: Lost Episode | Alternative storyline
Custom architecture and level puzzles Stylized visual effects and shaders |
LumberCraft | Factorio-inspired Pygame sandbox
Map, resource management, crafting Powered by a custom engine |
Skills
- Level design with Hammer
- UI creation with VGUI
- Python and Pygame programming
- Font embedding (OTF/TTF)
- Ambient sound design
- Entity scripting via I/O system
- Menu and interface architecture
Tools
Hammer,
Source 2013,
VTFEdit,
GCFScape,
Half-Life Model Viewer,
Crowbar
- Pygame · PyCharm · Paint.NET · Audacity
Timeline
- 2021: First contact with Source engine and games
- 2022: Started Python programming
- 2023: Began level design with Hammer
- 2024–2025: Mod and game development; founded KLG Studio
Quote
“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov
External Links
Gallery
Below are some images related to my projects and inspiration. This section helps visitors visualise my work and interests.
- HL2 Boxart.jpg
The classic Half-Life 2 box art is a major inspiration
- Hammer Editor logo.png
Hammer Editor logo representing my level design work
- Source Engine Logo.png
Logo of the Source engine, the heart of my projects