Tracerbullet: Difference between revisions
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Bug:
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
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{{bug|hidetested=1|Model doesn't disappear if it hits [[skybox]].}} | {{bug|hidetested=1| | ||
*Model doesn't disappear if it hits [[skybox]]. | |||
*Doesn't activate buttons like {{ent|func_button}} when hit. | |||
}} | |||
==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
{{varcom|start}} | {{varcom|start}} |
Latest revision as of 04:32, 7 October 2025

tracerbullet
is a point entity available in Black Mesa. This is crossbow bolt that appears when the player shoots from crossbow. Differs from grenade_bolt in that it doesn't have the ability to ricochet, no sparks, there are also bug with player's camera (bolts literally appears in the center of the player's camera, causing them to clip through it).

- Model doesn't disappear if it hits skybox.
- Doesn't activate buttons like func_button when hit.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_crossbow_tracer_enabled | 1 | Bool | Enable tracer crossbow bolts if 1. With 0, crossbow will use grenade_bolt entity with ![]() |
sk_crossbow_tracer_speed | 8000 | Float | Crossbow bolt speed (only for tracerbullet entity). |