Tracerbullet: Difference between revisions

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m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified)
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{{bug|hidetested=1|Model doesn't disappear if it hits [[skybox]].}}
{{bug|hidetested=1|
*Model doesn't disappear if it hits [[skybox]].
*Doesn't activate buttons like {{ent|func_button}} when hit.
}}
==Dedicated Console Variables==
==Dedicated Console Variables==
{{varcom|start}}
{{varcom|start}}

Latest revision as of 04:32, 7 October 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

tracerbullet is a point entity available in Black Mesa Black Mesa. This is crossbow bolt that appears when the player shoots from crossbow. Differs from grenade_bolt in that it doesn't have the ability to ricochet, no sparks, there are also bug with player's camera (bolts literally appears in the center of the player's camera, causing them to clip through it).

Tracerbullet.jpg







Icon-Bug.pngBug:
  • Model doesn't disappear if it hits skybox.
  • Doesn't activate buttons like func_button when hit.

Dedicated Console Variables

Cvar/Command Parameters or default value Descriptor Effect
sk_crossbow_tracer_enabled 1 Bool Enable tracer crossbow bolts if 1. With 0, crossbow will use grenade_bolt entity with Half-Life 2 Half-Life 2 crossbow bolt parameters (ability to ricochet, sparks, also fixes bug with camera). Does not affect multiplayer mode.
sk_crossbow_tracer_speed 8000 Float Crossbow bolt speed (only for tracerbullet entity).