Env pinch: Difference between revisions
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Bug:The sprite disappear when player don't see origin of this entity.
Important:You need to put material of the texture into custom folder (can be found in hl2_misc_dir.vpk), otherwise you will see the chessboard texture, also, the console will spam Material effects/strider_pinch_dudv has bad reference count 0 when being bound error message. Not in
Black Mesa (mod).
Note:If fired after Stop input, this input will give restart effect.
MyGamepedia (talk | contribs) No edit summary |
MyGamepedia (talk | contribs) No edit summary |
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{{CDA|CEnv_Pinch|CBaseEntity|}} | |||
[[File:envpinchfx.jpg|550px|right]] | [[File:envpinchfx.jpg|550px|right]] | ||
{{this is a|point entity|name=env_pinch|game=Black Mesa}} This entity creates pinch with scaling effect, the pinch is sprite with refraction that uses {{code|effects/strider_pinch_dudv}} texture. | {{this is a|point entity|name=env_pinch|game=Black Mesa}} This entity creates pinch with scaling effect, the pinch is sprite with refraction that uses {{code|effects/strider_pinch_dudv}} texture. | ||
{{bug|hidetested=1|The sprite disappear when player don't see [[origin]] of this entity.}} | {{bug|hidetested=1|The sprite disappear when player don't see [[origin]] of this entity.}} | ||
{{important|You need to put material of the texture into {{code|custom}} folder (can be found in {{code|hl2_misc_dir.vpk}}), otherwise you will see the chessboard texture, also, the console will spam {{code|Material effects/strider_pinch_dudv has bad reference count 0 when being bound}} error message. Not in {{bms12|4}}. | {{important|You need to put material of the texture into {{code|custom}} folder (can be found in {{code|hl2_misc_dir.vpk}}), otherwise you will see the chessboard texture, also, the console will spam {{code|Material effects/strider_pinch_dudv has bad reference count 0 when being bound}} error message. Not in {{bms12|4}}. | ||
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}} | }} | ||
}} | }} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Life Time|intn=timer|float|Amount of time before {{code|Finish}} input after {{code|Start}} input.}} | {{KV|Life Time|intn=timer|float|Amount of time before {{code|Finish}} input after {{code|Start}} input.}} | ||
{{KV|Start Size|intn=startsize|float|Start size.}} | {{KV|Start Size|intn=startsize|float|Start size.}} |
Latest revision as of 00:13, 27 May 2025
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CEnv_Pinch |
env_pinch
is a point entity available in Black Mesa. This entity creates pinch with scaling effect, the pinch is sprite with refraction that uses effects/strider_pinch_dudv texture.



Keyvalues
- Life Time (timer) <float>
- Amount of time before Finish input after Start input.
- Start Size (startsize) <float>
- Start size.
- End Size (endsize) <float>
- End size.
Flags
- Remove after pinch fx is finished : [65536]
- If this flag is unchecked - this entity will not be removed after Finish input.
Inputs
- Start <void>
- Start the pinch effect.

- Stop <void>
- Stop Life Time and make the pinch effect infinite.
- Finish <void> !FGD
- Finish the pinch effect and fire OnFinish output (also removes entity if the flag is checked).
Outputs
- OnFinish
- Fires when pinch effect is finished.