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In {{Src2|4}}, since BSP geometry has been replaced with [[Mesh]] geometry, Source 2 maps are no longer required to be sealed off to calculate [[VIS]]. However, failure to seal a map will cause errors in the VIS data, known as '''vis leaks'''.
In {{Src2|4}}, since BSP geometry has been replaced with [[Mesh]] geometry, Source 2 maps are no longer required to be sealed off to calculate [[VIS]]. However, failure to seal a map will cause noticeable errors in the VIS data, known as '''vis leaks'''.
 
{{todo|How to spot vis leaks; loading VIS data in {{hammer5}}, etc.}}


[[Category:Glossary]]
[[Category:Glossary]]
[[Category:Source 2 Level Design]]

Latest revision as of 08:25, 8 May 2025

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In Source 2 Source 2, since BSP geometry has been replaced with Mesh geometry, Source 2 maps are no longer required to be sealed off to calculate VIS. However, failure to seal a map will cause noticeable errors in the VIS data, known as vis leaks.

Todo: How to spot vis leaks; loading VIS data in Hammer 5.x, etc.