Info player observer: Difference between revisions
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{{ | {{TabsBar|main=gs|base=info_player_observer}} | ||
{{This is a|point entity|name=info_player_observer|game=Zombie Panic! Source}} The observer (aka: spectate) spawn point entity used in [[Zombie Panic! Source]]. | |||
{{ | |||
== Keyvalues == | == Keyvalues == | ||
{{ | {{KV Targetname}} | ||
{{KV Angles}} | |||
{{KV EnableDisable}} | |||
}} | |||
== Inputs == | == Inputs == | ||
{{ | {{I|ToggleSpawn|Toggles the spawn on and off.}} | ||
{{I|EnableSpawn|Enable this spawn point.}} | |||
{{I|DisableSpawn|Disable this spawn point.}} | |||
== Outputs == | |||
{{O|OnPlayerSpawn|Fired whenever a player is spawned on this location.}} | |||
}} | |||
== | |||
== See also == | |||
* {{ent|info_player_start}} | |||
* {{ent|info_player_human}} | |||
* {{ent|info_player_zombie}} | |||
* {{ent|info_player_common}} | |||
* {{ent|point_viewcontrol}}, which performs a similar function in {{css}} {{csgo}} {{dods}} |
Latest revision as of 13:39, 3 May 2025
info_player_observer
is a point entity available in Zombie Panic! Source. The observer (aka: spectate) spawn point entity used in Zombie Panic! Source.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- ToggleSpawn
- Toggles the spawn on and off.
- EnableSpawn
- Enable this spawn point.
- DisableSpawn
- Disable this spawn point.
Outputs
- OnPlayerSpawn
- Fired whenever a player is spawned on this location.
See also
- info_player_start
- info_player_human
- info_player_zombie
- info_player_common
- point_viewcontrol, which performs a similar function in