Weapon oldmanharpoon: Difference between revisions
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{{CD|CWeaponOldManHarpoon|file1=1}} | {{CD|CWeaponOldManHarpoon|file1=1}} | ||
[[File:Weapon_oldmanharpoon.png|thumb|right|145px]] | [[File:Weapon_oldmanharpoon.png|thumb|right|145px]] | ||
{{this is a| | {{this is a|model entity|game=Half-Life 2|name=weapon_oldmanharpoon}} | ||
== Entity description == | == Entity description == |
Latest revision as of 17:59, 5 June 2025
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CWeaponOldManHarpoon |
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weapon_oldmanharpoon
is a model entity available in Half-Life 2.
Entity description
Used once for scripted sequences with the fisherman. Turns into prop_physics when dropped by the fisherman, this prop can be used by the gravity gun as a weapon that can pierces multiple enemies.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.