Point proximity sensor: Difference between revisions
		
		
		
		
		
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| m (Substituted IO templates) | MyGamepedia (talk | contribs)  | ||
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| {{CD|CPointProximitySensor|file1=pointanglesensor.cpp}} | |||
| {{this is a|point entity|name=point_proximity_sensor}} It continuously outputs the distance from itself to a target entity. | {{this is a|point entity|name=point_proximity_sensor}} It continuously outputs the distance from itself to a target entity. | ||
| __NOTOC__ | __NOTOC__ | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV|Target Entity Name|intn=target|target_destination|Name of the entity whose distance will be sensed.}} | {{KV|Target Entity Name|intn=target|target_destination|Name of the entity whose distance will be sensed. | ||
| :{{important|Target entity must exist when this entity spawns (can be set later via ''SetTargetEntity'' input).}} | |||
| }} | |||
| {{KV Angles}} | {{KV Angles}} | ||
| {{KV EnableDisable}} | {{KV EnableDisable}} | ||
| Line 18: | Line 21: | ||
| == Outputs == | == Outputs == | ||
| {{O|Distance|Distance of the target entity away from this entity.|param=float}} | {{O|Distance|ac-is-this=1|Distance of the target entity away from this entity.|param=float}} | ||
Latest revision as of 10:08, 29 April 2025
|  Class hierarchy | 
|---|
| CPointProximitySensor | 
|  pointanglesensor.cpp | 
point_proximity_sensor  is a   point entity  available in all  Source games. It continuously outputs the distance from itself to a target entity.
 Source games. It continuously outputs the distance from itself to a target entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Entity Name (target) <targetname>
- Name of the entity whose distance will be sensed.
 Important:Target entity must exist when this entity spawns (can be set later via SetTargetEntity input). Important:Target entity must exist when this entity spawns (can be set later via SetTargetEntity input).
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Flags
- Test the distance as measured along the axis specified by our direction. : [1]
Inputs
- SetTargetEntity <targetname> !FGD
- Sets the target entity and begins output. The targetnames !activator and !caller are accepted.
- Toggle
- Toggle the sensor between enabled and disabled.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- Distance <float>
- !activator = !caller = this entity
 Distance of the target entity away from this entity.
