Talk:Path track: Difference between revisions
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Path_tracks that are parented to a moving entity don't either work or then their position remains the same. | Path_tracks that are parented to a moving entity don't either work or then their position remains the same. <code>Func_tracktrain</code>s with such <code>path_track</code>s behaved in a strange way. [[User:JJ45|JJ45]] 09:39, 18 Nov 2006 (PST) | ||
:I believe it was never implemeted properly. The trains path never gets updated with the change If i remember corectly. Try moving to it while its moving and trying moving to it only once its still. --[[User:Angry Beaver|Angry Beaver]] 16:07, 18 Nov 2006 (PST) | |||
There are many unanswered questions regarding this entity and the <code>[[func_tracktrain]]</code>. One of them is, how do you get a <code>func_tracktrain</code> to face the angles of a <code>path_track</code>? It doesn't seem to respond to this orientation type, and it only moves in the direction between nodes. Is this a backwards compatibility issue? Did it respond to <code>path_track</code> angles in Half-Life? --[[User:Andreasen|Andreasen]] 20:54, 22 Sep 2007 (PDT) | |||
== Teleport to this path track == | |||
Parenting an [[Env_entity_maker]] with a [[func_tracktrain]] and using ''OnPass'' ''Forcespawn()'' | |||
The '''Env_entity_maker''' will spawn the entities along its route to the Path_track. If using a [[point_template]] you can drag out entities. The '''func_tracktrain''' moves instantaneously, but the spawn action doesn't. Not that useful, but at least you know it can happen. |
Latest revision as of 20:19, 23 May 2022
Path_tracks that are parented to a moving entity don't either work or then their position remains the same. Func_tracktrain
s with such path_track
s behaved in a strange way. JJ45 09:39, 18 Nov 2006 (PST)
- I believe it was never implemeted properly. The trains path never gets updated with the change If i remember corectly. Try moving to it while its moving and trying moving to it only once its still. --Angry Beaver 16:07, 18 Nov 2006 (PST)
There are many unanswered questions regarding this entity and the func_tracktrain
. One of them is, how do you get a func_tracktrain
to face the angles of a path_track
? It doesn't seem to respond to this orientation type, and it only moves in the direction between nodes. Is this a backwards compatibility issue? Did it respond to path_track
angles in Half-Life? --Andreasen 20:54, 22 Sep 2007 (PDT)
Teleport to this path track
Parenting an Env_entity_maker with a func_tracktrain and using OnPass Forcespawn()
The Env_entity_maker will spawn the entities along its route to the Path_track. If using a point_template you can drag out entities. The func_tracktrain moves instantaneously, but the spawn action doesn't. Not that useful, but at least you know it can happen.