Lazy brush entities: Difference between revisions
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* {{ent|trigger_hurt_ghost}} - marks nav areas as DAMAGING based on AABB | * {{ent|trigger_hurt_ghost}} - marks nav areas as DAMAGING based on AABB | ||
* {{ent|trigger_soundscape}} - dead players or spectators can touch this trigger which is determined by AABB, while living players use brush model | * {{ent|trigger_soundscape}} - dead players or spectators can touch this trigger which is determined by AABB, while living players use brush model | ||
* {{ent|trigger_portal_cleanser}} - blocks shot portals based on AABB | |||
== Example == | == Example == | ||
Example on fog_volume. Green box is AABB and that's the effective area of fog_volume instead of the brush model | Example on fog_volume. Green box is AABB and that's the effective area of fog_volume instead of the brush model | ||
[[File:Fogvolume aabbissue.jpg|center|frame]] | [[File:Fogvolume aabbissue.jpg|center|frame]] |
Latest revision as of 13:10, 19 May 2025
Certain brush entities apply its effects based on absolute bounding box (AABB) of its brush model instead of brush model itself.
List of lazy brush entities
- fog_volume
- func_block_charge
- func_nav_blocker
- func_nav_avoidance_obstacle
- script_nav_blocker - not a brush entity but same behaviour
- func_detail_blocker
- func_proprrespawnzone
Semi lazy entities
- prop_physics - marks nav areas as OBSTRUCTED based on AABB
- trigger_hurt - marks nav areas as DAMAGING based on AABB
- script_trigger_hurt - marks nav areas as DAMAGING based on AABB
- trigger_hurt_ghost - marks nav areas as DAMAGING based on AABB
- trigger_soundscape - dead players or spectators can touch this trigger which is determined by AABB, while living players use brush model
- trigger_portal_cleanser - blocks shot portals based on AABB
Example
Example on fog_volume. Green box is AABB and that's the effective area of fog_volume instead of the brush model