Too many unique verts: Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{src topicon}} {{stub}} There are more than 65555 brush and/or displacement vertices in the map. This is usually caused by having too many texlights at too low of a luxel scale, but can also be caused by having too much brush geometry in general. Category:Compile errors") |
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There are more than | There are more than 65535 brush and/or displacement [[vertices]] in the map. This is usually caused by having too many brush faces at too low of a luxel scale (since brushes get subdivided every 31 luxels), but can also be caused by having too much brush and/or displacement geometry in general. | ||
== Fixes == | |||
* Find faces with low luxel scales, and set higher values to reduce subdivision. | |||
* Convert complicated brushwork to models, using a tool such as [[Propper++]]. | |||
[[Category:Compile errors]] | [[Category:Compile errors]] |
Latest revision as of 15:49, 20 March 2025
There are more than 65535 brush and/or displacement vertices in the map. This is usually caused by having too many brush faces at too low of a luxel scale (since brushes get subdivided every 31 luxels), but can also be caused by having too much brush and/or displacement geometry in general.
Fixes
- Find faces with low luxel scales, and set higher values to reduce subdivision.
- Convert complicated brushwork to models, using a tool such as Propper++.