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(Created page with "{{src topicon}} {{stub}} There are more than 65555 brush and/or displacement vertices in the map. This is usually caused by having too many texlights at too low of a luxel scale, but can also be caused by having too much brush geometry in general. Category:Compile errors")
 
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There are more than 65555 brush and/or displacement vertices in the map. This is usually caused by having too many [[texlight]]s at too low of a luxel scale, but can also be caused by having too much brush geometry in general.
There are more than 65535 brush and/or displacement [[vertices]] in the map. This is usually caused by having too many brush faces at too low of a luxel scale (since brushes get subdivided every 31 luxels), but can also be caused by having too much brush and/or displacement geometry in general.
 
== Fixes ==
* Find faces with low luxel scales, and set higher values to reduce subdivision.
* Convert complicated brushwork to models, using a tool such as [[Propper++]].


[[Category:Compile errors]]
[[Category:Compile errors]]

Latest revision as of 15:49, 20 March 2025

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There are more than 65535 brush and/or displacement vertices in the map. This is usually caused by having too many brush faces at too low of a luxel scale (since brushes get subdivided every 31 luxels), but can also be caused by having too much brush and/or displacement geometry in general.

Fixes

  • Find faces with low luxel scales, and set higher values to reduce subdivision.
  • Convert complicated brushwork to models, using a tool such as Propper++.