Item artifact invisibility (GoldSrc): Difference between revisions
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{{CD|CItemPowerupInvisibility |goldsrc=1}} | {{CD|CItemPowerupInvisibility |goldsrc=1}} | ||
{{this is a| | {{this is a|model entity|name=item_invisibility<!--sprite=1-->|game=Deathmatch Classic}} This entity is used to create the Invisibility Powerup. | ||
{{hl1 base CQuakeItem}} | |||
{{ | |||
Latest revision as of 06:05, 19 May 2025
| CItemPowerupInvisibility |
item_invisibility is a model entity available in
Deathmatch Classic. This entity is used to create the Invisibility Powerup.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.