Prop detail: Difference between revisions
Jump to navigation
Jump to search
AltNames: This entity is also tied to
SirYodaJedi (talk | contribs) |
(I guess) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{this is a| | {{this is a|model entity|internal=1|name=prop_detail}} It is used to manually create a [[detail prop]]. It only supports [[model]] detail props, so is rarely used. | ||
{{altnames|name1=detail_prop}} | {{altnames|name1=detail_prop}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|World model|intn=model|studio|World model to appear as. Must be [[$staticprop]] and <code>[[UnlitGeneric]]</code> (ALL skins). Maximum string length: 128.}} | {{KV|World model|intn=model|studio|World model to appear as. Must be [[$staticprop]] and <code>[[UnlitGeneric]]</code> (ALL skins). Maximum string length: 128.}} | ||
{{KV|detailOrientation|intn=detailOrientation| | {{KV Angles}} | ||
{{KV|detailOrientation|intn=detailOrientation|integer choices}} | |||
: How the sprite will react to the camera: | : How the sprite will react to the camera: | ||
:* 0: It will not rotate. | :* 0: It will not rotate. |
Latest revision as of 04:49, 19 May 2025
prop_detail
is an internal model entity available in all Source games. It is used to manually create a detail prop. It only supports model detail props, so is rarely used.

detail_prop
. Keyvalues
- World model (model) <model path>
- World model to appear as. Must be $staticprop and
UnlitGeneric
(ALL skins). Maximum string length: 128.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- detailOrientation (detailOrientation) <integer choices>
- How the sprite will react to the camera:
- 0: It will not rotate.
- 1: It will rotate around its origin to always face the camera head-on.
- 2: It will rotate around its Z-axis only to face the camera.
- Name (targetname) <string>
- Name of this entity. Displayed in Hammer's 2D views and Entity Report. No effect in-game, nor in map compilers.