Env airstrike outdoors: Difference between revisions

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{{CD|CEnvAirStrikeOutdoorEffect}}
{{CD|CEnvAirStrikeOutdoorEffect}}
{{this is a|point entity|name=env_airstrike_outdoors|game=Left 4 Dead 2}} It simulates an airstrike effect for outdoors (exploding roof, ground).
{{this is a|model entity|name=env_airstrike_outdoors|game=Left 4 Dead 2}} It simulates an airstrike effect for outdoors (exploding roof, ground).


== Keyvalues ==
== Keyvalues ==

Latest revision as of 04:31, 19 May 2025

C++ Class hierarchy
CEnvAirStrikeOutdoorEffect
CBaseAnimating
CBaseEntity

env_airstrike_outdoors is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It simulates an airstrike effect for outdoors (exploding roof, ground).

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Model (model) <model path>
Model name
Animation group (modelgroup) <targetname>
Targetname of one or multiple dynamic_props to choreograph along with our sequence.
Random sequence 1 (sequence1) <string>
Sequence for the model to play when the effect begins.
Random sequence 2 (sequence2) <string>
Sequence for the model to play when the effect begins.

Inputs

DoEffect
Do the effect one time[Elaborate?]

See also