This article relates to the game "Vampire: The Masquerade – Bloodlines". Click here for more information.

Crowbar How to: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{LanguageBar}} {{vtmb}} This article focuses on Vampire The Masquerade - Bloodlines Level Design. For general mapping tutorials, see Category:Level Design. __NOTOC__ {{category header | background-color=#E0E0E0 | border-color=lightgray}} {{category newcolumn | rowspan=1 | width=50% | background-color=#F7F7F7 | border-color=lightgray}} == Configuration == * Crowbar configuration == Decompiling == * Decompiling a model | Decompili...")
 
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{LanguageBar}}
{{LanguageBar}}
 
{{Back | Vampire The Masquerade - Bloodlines Level Creation}}
{{vtmb}} This article focuses on [[Vampire The Masquerade - Bloodlines]] Level Design. For general mapping tutorials, see [[:Category:Level Design]].
__NOTOC__{{vtmb topicon}}
__NOTOC__
{{category header | background-color=#E0E0E0 | border-color=lightgray}}
{{category newcolumn | rowspan=1 | width=50% | background-color=#F7F7F7 | border-color=lightgray}}
 
== Configuration ==
== Configuration ==
* [[Crowbar configuration | Crowbar configuration]]
* [[Crowbar configuration | Crowbar configuration]]
Line 16: Line 12:
* [[Compiling a prop_dynamic from the base game with animations | Compiling a prop_dynamic from the base game with animations]]
* [[Compiling a prop_dynamic from the base game with animations | Compiling a prop_dynamic from the base game with animations]]


[[Category:Vampire The Masquerade - Bloodlines]][[Category:Level Design]]
[[Category:Level Design]]

Latest revision as of 15:22, 2 May 2025