Template:KV BmNewLightBaseMain: Difference between revisions
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MyGamepedia (talk | contribs) (This template stores new lights related keyvalues for all MAIN new light ents from BMS. This template will be used in NewLight_Point, NewLights_Settings, NewLight_Spot.) |
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{{KV BmNewLightBase}} | <!--Purpose: | ||
We are using this template for one or multiple pages related to Black Mesa new light entities. These templates allows you to use the same text for entities that have many identical properties, without having to make the same changes for several pages separately. This template is also may used in some other templates. | |||
-->{{KV BmNewLightBase}} | |||
{{KV|Enabled|intn=Enabled|Choices| | {{KV|Enabled|intn=Enabled|Choices| | ||
Sets light state on spawn, enabled or disabled. | Sets light state on spawn, enabled or disabled. | ||
*0: Enabled | :*0: Enabled | ||
*1: Disabled}} | :*1: Disabled}} | ||
{{KV|Appearance|intn= | {{KV|Appearance|intn=style|integer choices|Appearance presets. | ||
{{ | {{Lightstyle presets}} | ||
{{tip|Use new lights instead for lights with custom appearance, because static lightmapped lights reduces performance with this feature (especially near displacements).}} | :{{tip|Use new lights instead for lights with custom appearance, because static lightmapped lights reduces performance with this feature (especially near displacements).}} | ||
{{ | :{{note|Custom light styles are not possible.}} | ||
}} | }} | ||
{{KV|Light Ambient Color|intn=LightColorAmbient|color255|The RGB color of the shadows. Colors must be between 0 and 255. | {{KV|Light Ambient Color|intn=LightColorAmbient|color255|The RGB color of the shadows. Colors must be between 0 and 255. | ||
{{expand | :{{expand|title=Examples| | ||
<gallery mode=packed heights= | <gallery mode=packed heights=240px> | ||
File: | File:LightColorAmbient_000_000_000.jpg| thumb | left | 510px | 0 0 0 | ||
File: | File:LightColorAmbient_000_000_255.jpg| thumb | left | 510px | 0 0 255 | ||
File: | File:LightColorAmbient_255_168_168.jpg| thumb | left | 510px | 255 168 168 | ||
</gallery> | </gallery> | ||
}} | }} | ||
}} | }} | ||
{{KV|SpecularMultiplier|intn=SpecMultiplier|float|Specular multiplier. Sets intensity of [https://developer.valvesoftware.com/wiki/New_Specular new specular] shader from this light source. It's RGB * Intensity * SpecularMultiplier. | {{KV|SpecularMultiplier|intn=SpecMultiplier|float|Specular multiplier. Sets intensity of [https://developer.valvesoftware.com/wiki/New_Specular new specular] shader from this light source. It's RGB * Intensity * SpecularMultiplier. 0 means disabled. | ||
{{expand | :{{expand|title=Examples| | ||
<br> | <br> | ||
<gallery mode=packed heights= | <gallery mode=packed heights=350px> | ||
File: | File:SpecMultiplier0point5.jpg| thumb | left | 510px |0.5 | ||
File: | File:SpecMultiplier1point0.jpg| thumb | left | 510px |1 | ||
File: | File:SpecMultiplier2point0.jpg| thumb | left | 510px |2 | ||
</gallery> | </gallery> | ||
}} | }} | ||
}} | }} | ||
{{KV|falloffConstant|intn=falloffConstant|integer|Constant value ( | {{KV|falloffConstant|intn=falloffConstant|integer|Constant value (can work only if old falloff is enabled).|nofgd=1|deprecated=1}} | ||
{{KV|falloffLinear|intn=falloffLinear|integer|Linear value ( | {{KV|falloffLinear|intn=falloffLinear|integer|Linear value (can work only if old falloff is enabled).|nofgd=1|deprecated=1}} | ||
{{KV|falloffQuadratic|intn=falloffQuadratic|integer|Quadratic value ( | {{KV|falloffQuadratic|intn=falloffQuadratic|integer|Quadratic value (can work only if old falloff is enabled).|nofgd=1|deprecated=1}} |
Latest revision as of 07:36, 24 June 2025
- Light Color (LightColor) <color255>
- The RGB color of the light. Colors must be between 0 and 255.
- Light Intensity (Intensity) <float>
- Intensity/brightness of the light. It's RGB * intensity.
Note:With 0 it will make the light disabled, including the effects. Doesn't affect shadows.
- Range (Range) <float>
- Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
Warning:This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.
Important:Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows.
Examples
- Enabled (Enabled) <choices>
- Sets light state on spawn, enabled or disabled.
- 0: Enabled
- 1: Disabled
- Appearance (style) <integer choices>
- Appearance presets.
Lightstyle presets (epilepsy warning) Literal Value Description Sequence Preview 0 Normal m 10 Fluorescent flicker mmamammmmammamamaaamammma 2 Slow, strong pulse abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba 11 Slow pulse, noblack abcdefghijklmnopqrrqponmlkjihgfedcba 5 Gentle pulse jklmnopqrstuvwxyzyxwvutsrqponmlkj 1 Flicker A mmnmmommommnonmmonqnmmo 6 Flicker B nmonqnmomnmomomno 3 Candle A mmmmmaaaaammmmmaaaaaabcdefgabcdefg 7 Candle B mmmaaaabcdefgmmmmaaaammmaamm 8 Candle C mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa 4 Fast strobe mamamamamama 9 Slow strobe aaaaaaaazzzzzzzz 12 Underwater light mutation mmnnmmnnnmmnn
Tip:Use new lights instead for lights with custom appearance, because static lightmapped lights reduces performance with this feature (especially near displacements).
Note:Custom light styles are not possible.
- Light Ambient Color (LightColorAmbient) <color255>
- The RGB color of the shadows. Colors must be between 0 and 255.
Examples
- SpecularMultiplier (SpecMultiplier) <float>
- Specular multiplier. Sets intensity of new specular shader from this light source. It's RGB * Intensity * SpecularMultiplier. 0 means disabled.
Examples
falloffConstant (falloffConstant) <integer>!FGD- Deprecated.
Constant value (can work only if old falloff is enabled).